Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 67 | 8 |
| Creator reviews (1 tracked) | – | 15 | 0 |
| All-time Steam reviews | 72% | 69 | 137 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 2 total reviews in window · weighted 2 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (26)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“Earth's Dawn has an unusual visual style and an enjoyable role-playing system, though a boring plot, poorly developed characters and a hundred of silly side quests reducing all efforts to zero. It is a good game for killing your time, but the developers forgot to release a portable version, with which its short sessions would be much more appreciated.”
read full review ↗ - 75
“Earth’s Dawn is a stylish action RPG with a few noticeable flaws that prevent it from achieving greatness. Its complex skill tree, exhilarating boss fights and in-depth crafting mechanics will keep some players busy for a long time, but others may be discouraged by the game’s repetitiveness and annoying difficulty spikes.”
read full review ↗ - 60
“The foundations of a fast-paced and well worked action RPG are alive and well in this post-apocalyptic wasteland, but Earth's Dawn is let down by repetition and difficulty spikes. If you can stomach the negatives and keep chipping away at the release's robust progression systems, you'll find an impressive amount of depth and enjoyment to be had in forging your super solider, but you'll never quite shake the feeling that this could and should have been a better game than it is.”
read full review ↗ - 75
“Earth’s Dawn isn’t as a good as Odin Sphere, or even at the same level. It doesn’t have to be though. This is clearly a more budget focused title and it shows. All things considered, it’s one of the more fun and addicting games I’ve played this year, and surprisingly so. A game I almost didn’t give a second glance, and here I was being pulled away from other huge heavy holiday games. It offers a lot of content to work through, and for the price, players could do much worse this year.”
read full review ↗ - 70
“Earth’s Dawn is a good Side Scrolling Brawler. With the freedom to evolve your character as you see fit for the missions ahead, the mission based structure can be useful even if it is repetitive allowing you to quickly go in and out of missions in order to obtain materials for new gear or to simply waste time for the next large scaled mission.”
read full review ↗ - 70
“A competent 2D hack and slash with a great manga aesthetic and a deep crafting system. It's not going to blow you away, but there are hours of content to get through if you get hooked on the gameplay. Otherwise, you might find the repetition a little grating by the end of the game.”
read full review ↗ - 75
“Earth’s Dawn is a surprisingly refreshing game that I fully expected to be chore.”
read full review ↗ - 70
“Fans of action-RPGs can’t do much wrong checking Earth’s Dawn out, but it’s by no means essential.”
read full review ↗ - 60
“Interesting but repetitive action/adventure that could have been much better with a little bit of imagination on its missions and combat system.”
read full review ↗ - 70
“Whilst there's a lot of enjoyment to be found from carving the aliens into tiny pieces, the campaign offers nothing of real consequence. Earth's Dawn feels like a game that could have been improved using permadeath or more significant time management implementation. Instead, we've got a fun, if disposable beat ‘em up.”
read full review ↗ - 50
- 60
“earth's Dawn is a poor man's Odin Sphere, but a decade too late. Crafting and upgrading might help elevate spirits throughout your playthrough, but the combat and execution prevents Earth's Dawn from being anything special.”
read full review ↗
…and 14 more tracked reviews.
Patch history
- V1.0.1.0 – Improved Controller SupportDec 14, 2016
- V1.0.1.0 – Improved Controller SupportDec 14, 2016
