Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 75 | 6 |
| Creator reviews (1 tracked) | – | 65 | 0 |
| All-time Steam reviews | 79% | 73 | 631 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 91% | 85 | 32 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Dec 6, 2025) · 32 reviews sampled · 17 total reviews in window · weighted 18.1 up / 1.9 down · computed 2h ago · full methodology →
Press & Creators reviews (19)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Show a lot of patience and the game will find a way to reward you.”
read full review ↗ - 72
“While not everyone enjoys the card battle system concept Monster Slayers does a pretty excellent job of making it interesting and rewarding if you take the time to get acquainted with it...”
read full review ↗ - 70
“Various RPG elements add a layer of depth to an already interesting combat system. The card element becomes addictive in a fun way, and slowly building up the characters is a task that many players will quickly come to enjoy. Most of the game connects very well with itself, barring the large issue of randomness in difficulty.”
read full review ↗ - 80
“Even with a complex battle system, the harsh difficulty curve may be enough to turn many players off once they've completed the first dungeon. At the end of the day, the sheer joy of building a deck that suits your own playstyle is what makes this game special. Monster Slayers is one game not to overlook, if you're even remotely interested.”
read full review ↗ - 72
“Monster Slayers is a fine game, it's an interesting take on turn based action with the unique deck system.”
read full review ↗ - 80
“Of the many roguelites I've played over the last few years, Monster Slayers is perhaps the most successful in offering enough variety and options to prevent the annoyance and frustration that so often accompanies repeated playthroughs.”
read full review ↗ - 80
“The amalgamation of RPG mechanics and deck building is sound, although neither component achieves the depth likely to be found in products dedicated completely to one or the other.”
read full review ↗ - 80
“While I like TCG’s I don’t like cute, I don’t like repetitive games and I tend to not like roguelikes if they are too much like Rogue (in the move a square at a time sense). I was wrong. This is instantly engaging and highly addictive.”
read full review ↗ - 80
“Monster Slayers is a fun game and highly addictive game with a Platinum trophy that will take you a ton of time to unlock since it asks that you complete the game with every single character class, which pretty much means you need to unlock all permanent upgrades to be able to stand a chance. The random luck element of this one is high since depending on the cards you get from chests and when leveling up you will have an easier or harder time beating each dungeon and making short work of the bosses in your path.”
read full review ↗ - 90
“If you're a fan of deck building or dungeon crawlers then Monster Slayers is a must try. For the $9 price tag there is an insane amount of content and replayability.”
read full review ↗ - 65
- 57
…and 7 more tracked reviews.
Patch history
- Monster Slayers - Small Update (v1.5.3)Dec 6, 2025significant · resets scoring window
- Monster Slayers is back! v1.5.2 Update is now AvailableDec 3, 2025significant · resets scoring window
- Monster Slayers v1.5.1 UpdateMay 14, 2022
- Monster Slayers Content UpdateDec 22, 2020
- Patch v1.2.2 is now live!Jun 24, 2017significant · resets scoring window
- Patch v1.2.2 is now live!Jun 24, 2017
- Patch v1.2.1 is now live!May 6, 2017significant · resets scoring window
- Patch v1.2.1 is now live!May 6, 2017
- Fire & Steel Expansion Now Out!May 5, 2017significant · resets scoring window
- Patch v1.1.8 is now live!Apr 10, 2017significant · resets scoring window
- Patch v1.1.8 is now live!Apr 10, 2017
- New Classes Update (v1.1.1) + $2 Optional Class Unlocker DLCApr 7, 2017significant · resets scoring window
- v1.1.0 is Now Live!Apr 5, 2017significant · resets scoring window
- v1.1.0 is Now Live!Apr 5, 2017
- v1.0.9 is Now Live!Mar 25, 2017significant · resets scoring window
- v1.0.9 is Now Live!Mar 25, 2017significant · resets scoring window
- v1.0.1 is Now Live!Mar 24, 2017
- v1.0.1 is Now Live!Mar 24, 2017
