Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 64 | 4 |
| All-time Steam reviews | 82% | 76 | 272 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (12)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“I Am The Hero is love letter to classic brawlers, though it's not as good as those of yesteryear. It lacks a story and it's over too quickly, but it could scratch that fighter itch if you're looking to kill a few hours.”
read full review ↗ - 70
“I Am The Hero is aesthetically pleasing, and its pixel art characters would have been at home on the SNES. The soundtrack also keeps you pumped, with a steady beat that compliments the fast combo-building pace. There are occasional lag issues sprinkled around when enemies start to swarm the screen, and particularly when you knock multiple foes into a wall. This is especially evident in co-op multiplayer, which only doubles the amount of chaos on the screen. However, this is a minor fault in an effective beat em’ up with layers of depth. While some may find it a tad on the easy side and lacking in story, the unlockables, great visuals, and just plain fun combo-building make it a good time.”
read full review ↗ - 80
“While the experience will likely only last you a few hours I think the style of the game and the options to enlist enemy grunts or new powers after each level (but not both) help make a case for its replayability. While some of the enemy types can be a bit more frustrating (looking at you, weird rappers with your words that attack) and the bosses can be a challenge for the most part because of the depth of the moves you have available to you it feels really good to play… and can be even more with a friend BTW. Even with as many great brawlers as there have been on the system this year it seems there’s room for yet another that’s notable and has a style (both in terms of visuals and gameplay) of its own.”
read full review ↗ - 50
“By spending money on I Am The Hero, you are basically getting a retro-inspired beat 'em up that will last for an evening or two. It's enjoyable, but its tiny length and replay value make it feel more like a forgettable rental.”
read full review ↗ - 60
“I Am the Hero evokes memories of the sidescrolling beat'em ups that made so much success in the late 1980s/early 1990s, aided by its very representative art style and overall amount of combos and attacks. Where I Am the Hero does not do its job well is on the overall gameplay experience, which feels repetitive, not to mention the flaws in its control system, which feel clunky difficult to use. Alas, it looks like this game falls short of the threshold that sidescrolling beat'em up fans hold.”
read full review ↗ - 60
“Ultimately, I Am The Hero is fun for an hour or so but it’s impossible to recommend beyond that unless you really miss the halcyon days of the side-scrolling beat ’em up. It may well be that you can push through it if you like to chase scores, but it just lacks that special something that made the classics so good.”
read full review ↗ - 75
“The game will take a handful of hours to complete, with challenging boss fights and multiple difficulty choices. On top of that, there are also extra modes to add more flavor to the game: Challenge and Fight. Challenge mode encourages you to see how long you last fighting wave upon wave of enemies, bringing it closer to an endless mode of sorts. As for Fight mode, as the name suggests, it's all about your fighting style. The game is a cross-buy release, and it also offers separate Platinum trophy lists so that you can unlock two Platinum trophies for your efforts if you're willing to put the extra time into it!”
read full review ↗ - 87
“I am hero is a must play game that you can pick up and play on your own or with family and friends especially if your into the beat em up games that you grew up with. If you have yet to play one this is a good game to be your first. Reminds me of the older style 2D games and those were a blast.”
read full review ↗ - 60
“High-score chasers and leaderboard-savvy players will have lots to love, but those looking for a casual beat ’em up may find themselves turning away at some point. ”
read full review ↗ - 70
“I Am the Hero is a button-masher of a beat ‘em up that is simpler than other entries in the genre thanks to it being played on a single 2D plane instead of in a 2.5D plane as would be the case for, say, Final Fight. It does offer an interesting combo system that changes how you approach things, and having one life, unless you unlock and use an extra character, means you will need to be extra careful. Luckily the game has short levels, so when you die, you will only need to carry from the last level you reached. The game is cross-buy, so if you get the PlayStation 4 version you will also get the PlayStation Vita version at no extra cost, and the same applies the other way around.”
read full review ↗ - 80
“I am the Hero is a short and sweet beat-em-up that mixes an accessible yet comprehensive gameplay system with some challenging gameplay and unique aesthetic. Pick this one up if you've got a hankering to destroy the forces of evil with punches and kicks!”
read full review ↗ - 60
“I Am the Hero isn’t the best example in the genre, but it isn’t among the worst, either. The story is forgettable, but it compensates with appealing, well-animated visuals and a varied musical score. Combat offers a galore of options, but the overall difficulty is just too low to incentivize their usage”
read full review ↗
Patch history
- Fixed some bugs and added Russian localization.Oct 17, 2017
- Chaos-Fighting Released !Jun 30, 2017
- All characters have EX-Skill now!!Feb 17, 2017
- Optimized performance and solved sound disapear issueFeb 6, 2017significant · resets scoring window
- A small patch and Happy Chinese New Year ! ! !Jan 25, 2017
- A small patch and Happy Chinese New Year ! ! !Jan 25, 2017
- Patch#5Jan 23, 2017
- Patch#5Jan 23, 2017
- Patch#4Jan 21, 2017
- Patch#4Jan 21, 2017
- Patch #3Jan 19, 2017
- Patch #3Jan 19, 2017
- Patch#2Jan 18, 2017
- Patch#2Jan 18, 2017
- Patch #1 Bug FixJan 17, 2017
- Patch #1 Bug FixJan 17, 2017
