Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 75 | 21 |
| Creator reviews (2 tracked) | – | 73 | 1 |
| All-time Steam reviews | 89% | 83 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 92% | 87 | 31 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 90 reviews sampled · 69 total reviews in window · weighted 56.8 up / 4.7 down · computed 2h ago · full methodology →
Press & Creators reviews (70)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“The remaster itself, tragically, is really quite good. It runs beautifully in 4K at a smooth 60 frames-per-second, with characters and environments that still look striking today. Aside from some occasionally buggy ally A.I., it's polished up nicely, and I wish I could say it was worth rushing out to buy.”
read full review ↗ - 80
“Bulletstorm is a wide, cackling grin of a game that doesn't so much beg to be played but indulged in.”
read full review ↗ - 80
“Putting this game back in my hands reminded me how enjoyable it is to relish in goofy ridiculousness. Even if it is a naturally short ride down memory lane, it’s a game well worth revisiting.”
read full review ↗ - 70
“Even six years after its original release, Bulletstorm is still a wickedly fun shooter whose greatest strength is its skillshot system. With it, the combat becomes not just fun, but also quite creative, since it rewards players who think outside the box in regards to killing enemies. Fortunately, the story, minus its cliff-hanger ending, is surprisingly good, considering it could have been only a paper-thin plot for which to hang the gameplay on. Although the title does lack replay value and the extra modes won't hold one's interest for long, the core meat of the game is its biggest, and greatest, strength.”
read full review ↗ - 80
“It's really puzzling that in the past six years there hasn't been a lengthy procession of titles ripping off Bulletstorm's excellent skillshot system. Whether you're pulling enemies onto a cactus with your leash or slide kicking them into a furnace, this novel approach to causing carnage will keep you experimenting way past the conclusion of its hugely enjoyable campaign. While the story, dialogue, and characters are as laughably juvenile as you may have heard, it's the gameplay at its heart, along with the updated visuals, that ensure Bulletstorm's well worth revisiting.”
read full review ↗ - 70
“Remasters are part of this generation whether we like them or not. Bulletstorm is a game perfect for this trend as a lot of players likely missed it the first time around. The addition of Duke Nukem and all the DLC is nice, but the sticker shock is real. This is the kind of game that would have done much better with just a little lower price of entry.”
read full review ↗ - 80
“Have you ever wondered what it would be like to have a system judge your every action? If you have, now's your chance to live it! Bulletstorm is back for more foul-mouthed - and at times creative linguistic hilarity - with even more creative ways of taking out your enemies. The better you do? The more the systems rewards you by allowing for an easier time in dispatching the rest of the enemies headed your way.”
read full review ↗ - 84
“I certainly enjoyed Bulletstorm: Full Clip Edition finding it to be a solid remaster of a very enjoyable game to play.”
read full review ↗ - 70
“Bulletstorm: Full Clip Edition is an unsatisfying remaster of an excellent game. Everything that made Bulletstorm a delight has been faithfully replicated, and the game runs extremely well. It's still one of the most enjoyable shooters in the past decade, and it's aged remarkably well. At the end of the day, it's about as bare-bones of a remaster as they come, but it still bears the price of a brand-new title. That's difficult to justify when the original is available for around $5 . If price is no object, Bulletstorm is still a top-notch game, but otherwise, it's probably better to wait for a price drop.”
read full review ↗ - 80
“People Can Fly's cult sci-fi shooter - and booter, and whipper, and blower-upper - returns in an impressively lavish package.”
read full review ↗ - 80
“Only six years have passed since the wildly inventive Bulletstorm originally released, which may be why this update looks so good and plays so smoothly.”
read full review ↗ - 80
“If you never played the original Bulletstorm, you owe it to yourself to check out the re-release of People Can Fly’s shooter classic.”
read full review ↗
…and 58 more tracked reviews.
