Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 74 | 16 |
| All-time Steam reviews | 65% | 63 | 1000 |
| Metacritic user ratings | – | 72 | 15 |
| Post-patch Steam reviews (trust-weighted) | 60% | 60 | 4 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 11 reviews sampled · 6 total reviews in window · weighted 1.5 up / 1 down · computed 1h ago · full methodology →
Press & Creators reviews (52)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Batman Arkham VR is, in fact, a missed opportunity. Which is a shame, because in addition to fans of the character expecting something better and more complex, the game wastes the opportunity to be a true game in the Arkham series with the PS VR, and not just a kind of “luxury demo”. The price may not be worth it in Brazil, despite being more affordable abroad. Still, it can be worth it as a curiosity to show what it’s like to play with the accessory, and nothing more than that.”
read full review ↗ - 70
“How much would you pay to be Batman for an hour? If your answer sits somewhere in the region of £15.99/$19.99, then Batman: Arkham VR is a virtual no-brainer. With the exception of the finicky motion tracking and brief running time, this is an exceptional short story that eloquently demonstrates many of the advantages of virtual reality. But perhaps the most impressive thing here is that, in transforming you into the Dark Knight, it illuminates both the pros and cons of being a masked vigilante. And while the former interactions will make you feel downright awesome, it's when the Caped Crusader slowly begins to unravel that it comes into its own.”
read full review ↗ - 80
“Rocksteady keeps its reputation intact with one of the finest games to launch with PSVR.”
read full review ↗ - 70
“More of a VR experiment than a game, Batman: Arkham VR is light on gameplay but full of moments that will leave a lasting impression.”
read full review ↗ - 80
“Perhaps the only real disappointment about Batman: Arkham VR is that it’s over so soon, but there is certainly plenty of value for fans of the game in replaying and searching for secrets. As more of a detective story, it’s a very different exploration of the world of Batman than we’ve seen before, I’m feeling a sense of déjà vu here, letting you embody the character for the first time.”
read full review ↗ - 90
“If you have ever dreamt of being Batman for a day, then this game is perfect for you. Dreams really do come true in Gotham.”
read full review ↗ - 60
“The best tech demo so far for PlayStation VR, but with some better storytelling it could also have been a good game in its own right.”
read full review ↗ - 60
“Batman: Arkham VR offers some fun puzzles and use of tools, but its lack of action scenes and short running time keep the game from really making you feel like Batman.”
read full review ↗ - 65
“This is a great game for what it is. I feel like if this wasn’t a Batman related game it wouldn’t of been as good, and that’s a huge flaw. The best parts of it were being able to actually be a hero that you have always wanted to be but if it was just a normal person it would’ve lost my interest. It kind of felt like a “take your child to work day” kind of game.”
read full review ↗ - 80
“Batman: Arkham VR is a short but lively experience and I wanted to keep going and finish it in one sitting. While it’s hour length may put some off, it’s not everyday you get to be Batman, and an hour in Batman’s shoes will convince you that your expensive headset, is worth every penny.”
read full review ↗ - 50
“Batman Arkham VR comes with the slogan of “be the batman” but without a good storyline and proper VR elements, it can’t go anywhere. You can play “Arkham Knight” and be the Batman thousands more times.”
read full review ↗ - 50
“‘Batman: Arkham VR’ is one of the most immediately impressive AAA experiences to launch on the PSVR, but ultimately lacks substance.”
read full review ↗
…and 40 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
