Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 80 | 7 |
| Creator reviews (1 tracked) | – | 97 | 0 |
| All-time Steam reviews | 88% | 82 | 418 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (23)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Easy to learn, Antihero excels in its early game mechanics, but lack of variety and ways to break through enemy defenses in mid to late game turn matches into a slog.”
read full review ↗ - 80
“Overall Antihero has amazing and engaging gameplay that requires you to think rather than brute force it. The style is refreshing alongside the continual addition of mechanics keeping every level feeling fresh.”
read full review ↗ - 90
““If what is currently available is any indication of the final product, Antihero is going to be good.” I’m happy to say that this statement from my preview stands. Having just released, Antihero simultaneously places you in the role of being a Master Thief and the leader of a guild as they take to the streets in order to both make it theirs and remove any competition that dares to get in the way.”
read full review ↗ - 90
“Anyone who is a turn based strategy game fan should be checking out Antihero, which deserves to find an audience so that its multiplayer base can flourish. This is a game that is easy to learn with a campaign that teaches you all the basics, but it can then throws a number of challenging scenarios at you. Antihero is a game that offers something a little different in the strategy genre, that's easy to learn before throwing some challenging scenarios at you, and is genuinely fun to play.”
read full review ↗ - 80
“Overall, Antihero is a fun, addicting game for those who like both resource management and intrigue.”
read full review ↗ - 80
“A very different kind of turn-based game, that proves multiplayer action doesn't have to involve first person shooting.”
read full review ↗ - 75
“Like a board game you play to death then put on the shelf to bring out on special occasions, but with street urchins and priest-stabbing.”
read full review ↗ - 100
- 80
- 80
“A tabletop-esque strategy game with surprisingly variable routes to success, Antihero is stylish, fresh, and beautifully designed.”
read full review ↗ - 60
“Antihero is an enjoyable game and I’ve found myself often diving into it when I’ve got a few minutes to kill. Unfortunately it lacks that killer hook that would get me invested and playing it more rigorously.”
read full review ↗ - 85
“I know Antihero isn't going to suddenly become the most popular game and get Call of Duty numbers, but it definitely deserves your support if you like well made surprisingly deep strategy games that are easy to pick up and even easier to get hooked. Where else can you play a video game over days if not weeks with email notifications letting you know when your opponent has moved? I highly recommend everyone try that experience at least only once.”
read full review ↗
…and 11 more tracked reviews.
Patch history
- Bugfix Update and ChineseNov 14, 2019
- Antihero 1.0.16 - player feedback!Jan 17, 2018
- Antihero 1.0.16 - player feedback!Jan 17, 2018
- Antihero 1.0.8 - Quality of Life!Dec 3, 2017
- Antihero 1.0.8 - Quality of Life!Dec 3, 2017
- Armello DLC and The Agency now live!Nov 2, 2017
- Armello DLC and The Agency now live!Nov 2, 2017
- Localization and Mini Update Now Live!Oct 12, 2017significant · resets scoring window
- Localization and Mini Update Now Live!Oct 12, 2017significant · resets scoring window
- Antihero 1.0.5 patch notesAug 18, 2017
- Antihero 1.0.5 patch notesAug 18, 2017
- Antihero 1.0.4 - August 3, 2017 - Patch NotesAug 3, 2017significant · resets scoring window
- Antihero 1.0.3 - July 28, 2017 - Patch NotesJul 28, 2017significant · resets scoring window
- Antihero 1.0.3 - July 28, 2017 - Patch NotesJul 28, 2017significant · resets scoring window
- Antihero 1.0.2 - July 21, 2017 - Patch NotesJul 21, 2017
- Antihero 1.0.2 - July 21, 2017 - Patch NotesJul 21, 2017
- Antihero 1.0.1 - July 13, 2017 UpdateJul 13, 2017
- Antihero 1.0.1 - July 13, 2017 UpdateJul 13, 2017
- Looking Ahead - RoadmapJul 12, 2017
- Looking Ahead - RoadmapJul 12, 2017
