Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 74 | 27 |
| All-time Steam reviews | 88% | 82 | 278 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 84% | 78 | 229 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Oct 20, 2023) · 229 reviews sampled · 228 total reviews in window · weighted 147.2 up / 27.2 down · computed 4h ago · full methodology →
Press & Creators reviews (21)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Long Gone Days is an RPG with a very smart story. It's a bit of a shame, then, that the gameplay elements are elementary. If you allow yourself to get attached to this somber world and its young cast of sympathetic characters, however, the experience will be well worth your time.”
read full review ↗ - 60
“Long Gone Days is ultimately a case of tempered expectations. The combat and visuals have little details that show a lot of care has gone into everything. The scope of the story is where the snag comes in, as too many hard-hitting moments get lost in the brisk pace that it attempts to juggle everything, making many of them fall flat in execution.”
read full review ↗ - 80
“While its mechanics are a mixed bag and the story and darker tone may not be for everyone, Long Gone Days does have ambition”
read full review ↗ - 70
“It also should be mentioned that for some bizarre reason the game can only be controlled with the D-pad, which I found caused a lot more hand cramps than usual especially when playing in handheld mode. [UPDATE: We have been informed that this was the result of a bug, a patch has been submitted addressing this issue]. A lot of what's here is good, but more than anything I think it just makes me more interested in what the dev team comes out with next with the lessons learned from this project's completion.”
read full review ↗ - 70
“"Long Gone Days" will stay in players' minds more for what it says than for what they did while playing. It is a dark and human game, crafted with care and love, that manages to address the topic of war without resorting to easy one-liners or obvious messages.”
read full review ↗ - 80
“It's hard for a game to live up to expectations when you've been waiting for years. As a result, I might have hoped for more from the story of Long Gone Days than it actually delivered. However, it has a good cast of characters and presents a view of how terrible war is for civilians, presented through an RPG-style structure. Despite some bugs and other flaws, Long Gone Days is still an enjoyable experience.”
read full review ↗ - 70
“Long Gone Days has a lot of heart to it, but it is sorely lacking in its mechanics. This is not much of an RPG but is more akin to a visual novel with some tense sequences that are expressed in the style of retro RPG battles. The simplistic sniping sequences make more sense and are executed much more effectively at conveying the themes of the story and fit the gameplay better.”
read full review ↗ - 75
“Long Gone Days compensates for its clunky turn-based combat with a mature narrative and the brilliance of its language mechanic. It is an anti-war journey that, despite its gameplay rough edges, leaves a deep impression on the player. The result is a solid choice for anyone looking for a great story rather than a quick dopamine hit.”
read full review ↗ - 60
“Long Gone Days presents an interesting story and likable characters, and that alone is worth giving it a try. However, a failure to fully commit to the game’s message can make emotional moments feel a bit hollow at times, devoid of the weight it should be having. That paired with missing basic features like an autosave function and uninspiring, boring gameplay can make the game a bit hard to get through. Focus on the story, the wonderful pixel art, and the great soundtrack though and you will find something worth appreciating in this game.”
read full review ↗ - 71
“Long Gone Days delivers a heartfelt anti-war story backed by tactical combat and memorable characters, creating an RPG that stays with you long after the credits roll.”
read full review ↗ - 91
- 80
“Long Gone Days offers a desolate representation of war, but the engaging storytelling and neat RPG mechanics ensure that players will be hooked into its perilous adventure. Rourke and his allies stand out as believable characters who find themselves in the midst of the devastation, whilst it’s easy to find yourself wanting to take The Core down, even IF the odds are firmly stacked against you. With a clever twist on combat and some unique ideas in gameplay, it makes for an enjoyable RPG experience. It might not be as meaty as some of its counterparts and there are some aspects of its design that can feel a little repetitive towards the end, but Long Gone Days still stands out as an eye-opening release in the genre that isn’t afraid to tackle dark and sombre themes.”
read full review ↗
…and 9 more tracked reviews.
Patch history
- Long Gone Days Update 1.0.3Oct 20, 2023significant · resets scoring window
- Patch Notes - v0.6.4Sep 7, 2019
- Patch Notes - v0.6.3Jul 30, 2019
- Patch Notes - v0.6.2Jul 28, 2019significant · resets scoring window
- Patch Notes - v0.6.1Jul 26, 2019
- Next Update on July 25!Jun 25, 2019
- Mac version available NOW!Jun 22, 2018
- Long Gone Days 0.1.3 - Bug FixesMar 30, 2018
- Long Gone Days 0.1.3 - Bug FixesMar 30, 2018
- Important UpdateJan 8, 2018
- Important UpdateJan 8, 2018
- Last Update of 2017!Dec 9, 2017
- Last Update of 2017!Dec 9, 2017
- January 2017 UpdateJan 26, 2017
- January 2017 UpdateJan 26, 2017
- October Update (Development & Upcoming Events)Oct 14, 2016
- October Update (Development & Upcoming Events)Oct 14, 2016
- Demo Updated + 40 hours left!Aug 9, 2016
