Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 63 | 9 |
| Creator reviews (1 tracked) | – | 70 | 0 |
| All-time Steam reviews | 91% | 85 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 3 total reviews in window · weighted 1.1 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (31)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“Oh...Sir! The Insult Simulator is a pretty silly experience, even when it doesn't mean to be. The concept of choosing words and phrases to form an insult out of is clever enough in isolation, but the novelty wears off pretty quickly once you've played through a couple of matches. Any kind of strategy or technique is hampered by some iffy rules on point-scoring, so the online multiplayer - while a welcome addition - is dragged down by that same awkward repetition, whether your opponent is human or AI. For what it's worth, there's maybe an hour or so of decent fun here if you don't mind your insults making very little actual sense, and the price is just about in line with that. Not to be insulting, but it feels like maybe this game could have used a little more work, and its mother was a louse-ridden socialite who married an ambidextrous vole.”
read full review ↗ - 60
“Great insult comedy simulator and uses classic comedy bits. It lacks longevity, but I still enjoyed my time playing this game and goes for a reasonable price.”
read full review ↗ - 70
“While it doesn’t take too long before your choices begin to feel like repeats the highly affordable price tag makes it feel like a pretty square deal. Running about the same price as a movie rental an expectation of depth could be unfair, instead it is just a satisfying bite of fun for a while, especially if you have some friends who are game to join in on the experience. Prompting some giggles and demonstrating a bit more strategy than I initially gave it credit for it’s a very niche game that does a good job of providing a very different experience.”
read full review ↗ - 70
“Oh...Sir!! The Insult Simulator is a great little party game that also manages to hold the attention of players who may be by themselves. Unfortunately, as one of the game's trophies puts it very plainly, there's not enough to justify playing the game for extended periods of time. This is definitely best enjoyed in short bursts, otherwise it runs stale alarmingly quick.”
read full review ↗ - 60
“The character design is strong and piecing together odd insults has a sense of charm that many wish it had. However limited dialogue options and even fewer scenarios leave much to be desired from a longevity aspect. There is fun to be had especially in a local multiplayer setting, but it still does little to make this more than a paper thin experience.”
read full review ↗ - 40
“I didn't find that there was a whole lot to the game and that it was by far one of the most boring titles I've ever played.”
read full review ↗ - 30
“The whole Monty Python inspired comedy routine falls flat because of the voice-acting delivery lacking the proper timing and the way the game prefers exact grammar over funniness of the insults you get to make at expense of your opponents.”
read full review ↗ - 60
“A briefly funny but ultimately shallow experience that throws all of the progression into the less interesting mode and wears its inspirations on its sleeves.”
read full review ↗ - 70
“Making the most of its agreeable 8-bit visuals and amusingly over-the-top voice acting, it’s a budget title that nevertheless feels sharp and tight.”
read full review ↗ - 20
“Oh...Sir! The Insult Simulator is no a bad concept, but the way it works (building grammatically correct sentences that doesn't make any sense but are still considered efficient) makes it really annoying.”
read full review ↗ - 90
“Aside from being incredibly fun to play, by yourself or with a friend, the game captures that silly Monty Python vibe exceptionally well. Hours of slanderous and humorous enjoyment await players in this simple to play argument battler.”
read full review ↗ - 70
“Oh... Sir! The Insult Simulator is the fighting game for those who are not able to compete in Street Fighter or Tekken. It does not have depth like others, but is much more fun to play due to its ridiculous nature. Maybe you will have some new insults up your sleeve the next time a "Yo Mama" fight breaks out. You owe it to yourself to try it out, if only insulting God was not part of the package.”
read full review ↗
…and 19 more tracked reviews.
Patch history
- Razer Chroma - don't panic, it's fixed!Mar 31, 2017
- Version 1.03 is Now AvailableOct 27, 2016
- Version 1.03 is Now AvailableOct 27, 2016
