Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 63 | 8 |
| All-time Steam reviews | 40% | 45 | 20 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (27)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“While Oh My Godheads is generally well-implemented, and the presentation is reasonably good, I also can’t say it made a very deep impression on myself or my family as we played through the modes and put it through its paces. While it had no glaring faults it also failed to generate much excitement or enthusiasm, though like any game it has its moments particularly early on when there were still some things we hadn’t seen yet. Once repetition set in it began to dull a bit. Just a very lukewarm takeaway in the end, it isn’t bad but it also didn’t thrill.”
read full review ↗ - 50
“Thanks to half the game not utilizing the Godheads, that half is relegated into a standard couch experience. Even when the gimmick is brought in full force, it has a tendency to feel more obnoxious than fun. Fans of arena style titles, but not those who like a lot of depth, will probably find something of value in Oh My Godheads' digital battlefields. However, this feels more like a base game, for which the developer can build upon later. It feels surprisingly empty, and in the hallowed halls of local multiplayer, like it's just too plain and bland overall - which is sad, because the first couple of hours are actually pretty fun.”
read full review ↗ - 85
“A while ago I had the distinct pleasure of being able to write a preview for Oh My Godheads, and now I have the chance to write a full review. For those who haven't read through the preview, or have forgotten, OMGodheads is a very interesting mash-up of capture the flag and dodgeball, sporting "the world's first capture the head action…for 1-4 players".”
read full review ↗ - 60
“The main thing to be said about Oh My Godheads: Party Edition is that it is a party game to the core and those who are looking for a mix of both single and multiplayer fun will be sorely disappointed by this game. While I did get a kick out of it when playing with some of my friends, it's best to look elsewhere for a party game that will please you and the crowd.”
read full review ↗ - 64
“It can certainly be a fun game if you have a group of local friends that want a party brawler, but other than that it feels quite empty.”
read full review ↗ - 40
“While Oh My Godheads may be fun with friends at a party, it just loses all of its value when it comes to playing against the AI. With the lack of any online multiplayer or real single player, this game loses all of its replay value in a matter of hours.”
read full review ↗ - 60
“Oh My Godheads: Party Edition gets its primary goals right: it's a fun and entertaining multiplayer party game for the Nintendo Switch, one which offers a good variety of levels and which can provide some enjoyable four-player sessions. It doesn't fully live up to what it could do, unfortunately, and after a not too great amount of time Oh My Godheads starts losing its appeal, also due to its short length.”
read full review ↗ - 85
“Oh my Godheads is great party game with stylish graphical style. However, it reeks of unmet potential and the price is probably a bit too high.”
read full review ↗ - 77
“A fun take on a classic format, great to play with friends, hectic and unique, but easy to understand and play.”
read full review ↗ - 82
“If you're looking for something quick and fun to play with family or friends over the holiday season look no further.”
read full review ↗ - 65
“Oh My Godheads is fun, bright, colourful and zany, but it’s somewhat let down by repetitive play, a lack of content, and no online support. ”
read full review ↗ - 40
“Titutitech's Oh My Godheads has come to Nintendo Switch and its wacky concept can't compensate for a stale gameplay loop”
read full review ↗
…and 15 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
