Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 79 | 20 |
| Creator reviews (1 tracked) | – | 80 | 0 |
| All-time Steam reviews | 87% | 81 | 535 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 7 reviews sampled · 7 total reviews in window · weighted 3.1 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (67)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“While there's no excuse for this collection taking nine years to arrive on Nintendo hardware, it's undeniable that this package represents five years of classic 8-bit (and now 16-bit) games that hold up in sheer fun. For an NES kid like me, this is a 10 out of 10 package for the pair of DuckTales games alone, never mind the underrated TaleSpin and the original Rescue Rangers in co-op. I recognize that those without nostalgia might lean closer to the 8 range. After all, the challenge is higher (especially without an NES controller), the bonus content is on the lighter side, and there aren't any Game Boy versions. So, I'll reluctantly split the difference and, with my gaming acumen engaged, award The Disney Afternoon Collection a 9 out of 10.”
read full review ↗ - 90
“Because all of these games were released on Nintendo consoles back in the late ‘80s and early ‘90s, seeing them re-released on Nintendo Switch is nothing short of pure nostalgia. While some of the titles in this collection, like TaleSpin, have not aged well, the overall quality of this assortment of classics is excellent, and players can invest a decent amount of their time in it. For Nintendo’s modern consoles, The Disney Afternoon Collection is an excellent addition for players looking to relive the early glory days of sidescrolling platformers set in the iconic worlds of Disney.”
read full review ↗ - 80
“The Disney Afternoon Collection is a delightful throwback to the '90s, offering up eight mostly great games across the NES and SNES. While you could potentially skip one or two, the lineup represents a particularly prolific period for Capcom, one in which licensed games were - contrary to much of the competition - actually worth your time and money.With a handy rewind feature and the sort of supplemental material you've come to expect from Digital Eclipse, this is a great compilation that deserves a second chance on Switch 1 and 2.”
read full review ↗ - 70
“For $19.99, The Disney Afternoon Collection is a tad steep, but these games tend to fetch much higher prices individually on a NES cart. Capcom did go through the effort of boss rush and time attack modes to make them somewhat more enticing for people who might just emulate these, so there is some effort here. The real draw of this compilation is the nostalgia they exude to transport the user to a simpler time, or for gamer parents to share something from their childhood with their own children. It is very likely that one day when the license expires, Capcom and Disney will have to remove The Disney Afternoon Collection from PSN and Xbox Live, so anyone with even a passing interest with these games really should consider downloading them. With the exception of TailSpin, the games here have aged pretty well and show why Capcom has been around for so long.”
read full review ↗ - 82
“The Disney Afternoon Collection is a competent celebration of Capcom's golden age with Disney.”
read full review ↗ - 80
“Objectively The Disney Afternoon Collection is quite the value. Priced at £15.99/$19.99, Capcom has given gamers quite the appetising package, whether you're familiar with Capcom's retro Disney games or not. Once again, the production values and accuracy of these emulations are second-to-none, but it's the added features, like the rewind option and abundance of original artwork, that makes this selection essential.”
read full review ↗ - 85
“The Disney Afternoon Collection is an object lesson for how game compilations should be developed, providing rock-solid adaptation to a new platform, respecting the material's historic context, and exercising restraint. It's one hell of a collection with great visuals, rich extras and challenging time attack modes.”
read full review ↗ - 80
“On a whole this is one outstanding collection granted players come into it with proper expectations. Sure the original Duck Tales is a blast, but most of these games have not aged as well as one would hope. Still, I cannot recommend it enough, it brought back memories. From the music to the insane difficulty, I had a blast. The rewind feature allowed me to see them all, and the new leader boards and modes make it worthwhile.”
read full review ↗ - 80
“The Disney Afternoon Collection bundles six NES-era, Capcom-developed Disney games into a compelling, inexpensive, and very fun little package.”
read full review ↗ - 80
“All in all, The Disney Afternoon Collection is a solid, well-made and dependable collection of some fun, old-school games. You get a lot of content for $20, and the presentation is quite nice. The games are almost untouched except for some minor Boss Rush features and a rewind button. Younger gamers might not be nostalgic for these games, but for anyone who remembers rushing home after school to catch the latest episode of their favorite show, this is a trip worth taking.”
read full review ↗ - 70
“Six retro games to remind you that games from the good old days were difficult, but relentlessly charming.”
read full review ↗ - 90
“The Disney Afternoon Collection is a brilliant bunch of Disney video games that are mostly well worth playing 30+ years later. Though some of the games stand out above others, they’re largely a blast to play, with the two new inclusions standing out as especially grand games that certainly deserve some additional spotlight. I hope Digital Eclipse and Atari find a way to get Bonkers and Goof Troop to the other platforms’ versions of The Disney Afternoon Collection, because they’ve really made this an essential gathering of retro classics.”
read full review ↗
…and 55 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
