Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 77 | 6 |
| All-time Steam reviews | 63% | 62 | 108 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 0% | 15 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 0 total reviews in window · weighted 0 up / 0.7 down · computed 3h ago · full methodology →
Press & Creators reviews (19)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 85
“One of the best card games on the market, which is no small feat. Easy to learn and enjoy, definitely hard to master. And that's great.”
read full review ↗ - 60
“I am not out here hollering for a specific mode of card game design, and I love that we live in a world where there are a plurality of games for people with different desires and likes in their card games. I am simply saying that Artifact has emerged into a world where digital card games finally seem to have figured out the sweet spot between mechanical complexity and friendliness for new players, and it has totally ignored any and all of those lessons in favor of a model that, to me at least, seems to be interested in attracting diehard fans of massive complexity and basically no one else. And maybe that works for Valve and the Artifact design team, but it sure as hell doesn't work for me.”
read full review ↗ - 80
“Artifact's mix of Dota 2's mechanics with that of a trading card game is a brilliant flip on the TCG formula that allows for new and complex strategies.”
read full review ↗ - 60
“Artifact is a dashing card game that has a big potential to shine. innovative and fresh style of the game that is a mix of card games and strategic genre are the reasons that Artifact is a lot different than other card games out there. however you can sense Valve's greed for money everywhere in the game and this has a direct impact on every player's experience, considering this you can call Artifact the most pay to win card game of all time.”
read full review ↗ - 78
“Artifact is as hard-core as Dota2 and you might feel exhausted when you finish a single round which usually would last half an hour. The greedy economy system is lacking in long-term reward and it makes players no choice but cost more and more money. But despite all those flaws, Artifact is also an innovative game which put basic MOBA mechanics and TCG rules together, and those elements actually work well. It's still full of potential. ”
read full review ↗ - 80
“Building the best decks will cost you, but Artifact is an intricate and rewarding card game.”
read full review ↗ - 80
“Artifact is an engaging collectible card game that's sure to excite fans of Dota 2. Unfortunately, the business model inarguably favors those who are willing to spend real money and it could use some additional features and modes.”
read full review ↗ - 50
“We were hoping for the next big evolution is card game design. As it stands, Artifact’s main positive quality is making us realise how good we had it with Hearthstone, Legends, and Gwent.”
read full review ↗ - 85
“Artifact is a challenging, deep, and surprisingly approachable card game.”
read full review ↗ - 90
“Artifact is a game with a lot of good things going for it, but its complexity might be a problem.”
read full review ↗ - 85
“Artifact is not for everyone. It isn't for people who are red/green colorblind, for one. It isn't for the die-hard deck builders who would rather grind games than pay cash. But it is for people who enjoy card games with an incredible set of fair and unique mechanics that reward out-playing your opponent over luck and randomness. And while it may be based on Dota 2, with a lot to love for its fans, knowledge of the Heroes or universe is in no way needed to enjoy Artifact. All you'll need is $20 and an open and creative mind.”
read full review ↗ - 85
“For card game enthusiasts, Artifact is an intense, clever conflict that offers a continually shifting board where hundreds of micro decisions lead to eventual victory or defeat.”
read full review ↗
…and 7 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
