Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 75 | 6 |
| All-time Steam reviews | 90% | 84 | 1000 |
| Metacritic user ratings | – | 74 | 2 |
| Post-patch Steam reviews (trust-weighted) | 92% | 86 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 4 reviews sampled · 4 total reviews in window · weighted 1.5 up / 0.1 down · computed 2h ago · full methodology →
Press & Creators reviews (7)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Speaking of which - you're unlikely to get more than a handful of campaigns in before your interest in AZS begins to wane, but that should be more than enough to get your money's worth. ”
read full review ↗ - 80
“A unique take on the zombie apocalypse, and one we would love to see more of in the future. [June 2011, p.67]”
- 64
“Still, successfully saving all survivors from a zone and turning the tide in the war against the great zombie menace is rewarding enough to keep m,e playing. [Jun 2011, p.74]”
- 75
“Though it has a few issues with regards to Blendo's reliance on randomization, such problems shouldn't turn you away if you're looking for an offbeat gaming experience.”
read full review ↗ - 84
“Atom Zombie Smasher is a strangely compelling game. At the same time, it's simple but addictive, funny yet disturbing. It does get repetitive after a while, but not until you've gotten your money's worth. [May 2011]”
- 90
“The short, breakneck campaigns create a compelling game you'll likely revisit time and time again. It's the perfect blend of planning and reflexes, requiring you to thoroughly plan every move but remain highly reactive and adaptable.”
read full review ↗ - 70
“Zombies aren't seemingly unhealthy looking people for a change. They have been replaced by purple blocks, which don't make them any less terrifying. This game offers an especially deep strategic experience with an abstract art style, but also comes with an unnecessarily steep learning curve and lacking an actual campaign.”
read full review ↗
Patch history
- Atom Zombie August UpdateAug 20, 2023
