Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 71 | 6 |
| Creator reviews (1 tracked) | – | 78 | 0 |
| All-time Steam reviews | 73% | 69 | 1000 |
| Metacritic user ratings | – | 71 | 2 |
| Post-patch Steam reviews (trust-weighted) | 73% | 69 | 7 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 19 reviews sampled · 13 total reviews in window · weighted 8.6 up / 3.2 down · computed 2h ago · full methodology →
Press & Creators reviews (72)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“Everything Armageddon does, it does well, in the same way that a lobotomy victim might walk and talk just fine.”
read full review ↗ - 50
“Red Faction: Armageddon manages to strip most of what was good about Guerrilla and fill the vacuum left behind with only mediocrity and a cool magnet gun.”
read full review ↗ - 80
“In conclusion, Red Faction: Armageddon succeeds at being an enjoyable and entertaining sequel despite itself. Compared to its predecessor, it lacks the freedom of exploration, mission variety and more regrettably, the competitive online player that helped put Guerrilla on the map in this console generation, but on the positive side, Volition's narrower focus on the single-player campaign and online co-op has resulted in a significant trimming of fat, leaving a lean, mean and undeniably fun game that continues to revel in destruction, which is the calling card of the franchise.”
read full review ↗ - 80
“You can tell a lot of effort has been put into the GeoMod technology, and making sure everything is as polished as it can be. This has to be one of the most technically sound releases we've played in a long while, and it's draw backs mainly come from the content itself, and not the design.”
read full review ↗ - 95
“Honestly if not for some minor complaints Red Faction Armageddon would be a damn near perfect game. As it is, this is a strong contender for best game of the year for its fantastic mix of intense action, fun character customization that changes how you play the game, great graphics and all around fantastic gameplay experience. Even the minor flaws are easily ignored and most will likely not even notice them, as wrapped up in the game as they will be.”
read full review ↗ - 83
“It is an enjoyable 6, 8 hour romp that, while imperfect, has shining moments. The Geo-Mod 2.0 engine provides the tools for destruction, but the level design elevates beyond being a gimmick.”
read full review ↗ - 67
“There are moments when it's quite good, but it's also a bit too derivative, the enemies are as dumb as a box of hair, and it relies too much on the coolness of the magnet gun and the ability to knock down a tower with a hammer.”
read full review ↗ - 80
“Red Faction: Armageddon both satisfies and disappoints, depending on your camp. The single-player campaign may feel too restrictive for some because of the lack of open-world areas to play with, but the weaponry and mass destruction you can inflict still make the somewhat-lengthy experience fun. While co-op multiplayer is great, the lack of competitive modes will turn off those who have come to expect a more refined multiplayer experience. Still, the game is enjoyable enough that fans will not be terribly disappointed in the final product, especially those who prefer single-player over multiplayer games.”
read full review ↗ - 85
“The action does start to drag in the last couple of hours...If you're excited by even the slightest hint of carnage, though, the rubblelicious Armageddon delivers. We absolutely got what we came for: an exciting sci-fi shooter with carnage galore and some of the most crazy-powerful guns we've seen in ages. [June 2011, p.50]”
read full review ↗ - 60
“A polished and satisfying reflex shooter that removes meaningful decisions from the game and trivializes its own greatest technology.”
read full review ↗ - 70
“One of those middle of the road games which adheres to a familiar template closely enough to provide adequate entertainment in the short term but is unlikely to inspire any devotion. It falls over itself to make you feel like an unstoppable badass, but then rarely gives you the opportunity to show off.”
read full review ↗ - 80
“The versatile magnet gun marries beautifully with the series' signature destructibility to make Red Faction: Armageddon an exciting and explosive shooter.”
read full review ↗
…and 60 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
