Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 40 | 17 |
| Creator reviews (1 tracked) | – | 20 | 0 |
| All-time Steam reviews | 57% | 57 | 159 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (55)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“Agony is a sea of bugs and a complete disappointment in almost everything - from plot and levels structure to characters and controls.”
read full review ↗ - 35
“Agony is a mess, both in the gameplay and the presentation. Boring game with a high level of meaningless cruelty.”
read full review ↗ - 40
“Agony's vision of Hell is breathtaking but its tedious gameplay and plethora of bugs hold it back.”
read full review ↗ - 50
“The vision of hell introduced in Agony rivals the excellent final level of Painkiller. Unfortunately the game set in this wonderfully warped world isn’t very interesting. For each upside there's at least one serious shortcoming. This controversial and ambitious game turned out to be dull and rather boring.”
read full review ↗ - 20
“Even amongst other slower paced first person horror walking simulators, this one stands out as especially poor.”
read full review ↗ - 60
“Overall Agony is a good game, though it lacks a really scare factor after the first few scares it makes for some unique gameplay in a well-designed environment. I like the fact that it’s not linear, you can explore loads of different areas and do different things from what the main story is offering.”
read full review ↗ - 65
“While the great, disturbing concept of Agony surely is worth a shot, every other aspect isn’t. The graphic is old and outdated, the gameplay feels terrible, the level design is simply bad and the story really isn’t all that great.”
read full review ↗ - 46
“Appropriately named for all of the worst reasons...”
read full review ↗ - 30
“Madmind Studios has successfully created the definitive version of videogame Hell: humdrum, uninspiring gameplay, frustrating level design, stuttering frame-rates, soft locks and crashes galore, unpolished textures, ugly character modelling, sudden inexplicable deaths, and irritating glitches. It is a painful experience from beginning to end, with the only real highlight being the uninstall. An absolute stinker; Agony is most definitely Hell!”
read full review ↗ - 50
“A depiction of hell that hasn't really been fully realised before, Agony is marred by frustrating stealth sections and some poorly explained mechanics. The horrifying imagery is generally effective and the overall presentation manages to survive some glaring technical issues, but this is very much an acquired taste in every sense of the word.”
read full review ↗ - 30
“Agony is obsessed with getting the atmosphere right at the expense of gameplay. From the bones and viscera adorning every the world to the torture and writhing bodies, the developer has certainly succeeded at creating a place that is disturbing and fascinating. Once you get over the edgy environment, you'll recognize that there are many issues with the game: broken tutorials, inept stealth elements, a possession system that isn't explained, poor checkpoint placement, gamma issues, and mediocre voice acting. In a way, the experience you'll have with the game matches its name perfectly, so unless you're desperate for a masochistic experience, Agony gets a hard pass.”
read full review ↗ - 20
“Agony is game that tries really hard to produce a disturbing and scary version of hell. But it fails on both counts. Had the developer Madmind spent more time on the gameplay instead of getting butt physics correct (yes you read that correctly) we might have something here that could pass for a game. The desperate attempts to add shock with the now infamous censored scenes are just schoolboy tricks in a bid to generate hype and ultimately end up a moot point given just how terrible the rest of the game is.”
read full review ↗
…and 43 more tracked reviews.
Patch history
- ReleaseJun 14, 2017
- Update with new chaptersMay 1, 2017
- Update with new chaptersMay 1, 2017
- Update 1/15/2017Jan 16, 2017
- Update 1/15/2017Jan 16, 2017
