Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 43 | 4 |
| All-time Steam reviews | 78% | 72 | 9 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (14)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 35
“Overall I was left feeling empty whilst playing Randall. A game that tried very hard to shine with its varying gameplay styles, but ends up failing on all fronts; and totally messes up the platforming elements, making it frustrating to play.”
read full review ↗ - 70
“Randall is a fun beat'em up and Metroidvania. It may not leave a lasting impression, but it's a fun way to spend your weekend.”
read full review ↗ - 65
“If you want to play something different on PS4, the Randall could be a good option. But I do think you should first wait and see if the team improve things with a patch or two.”
read full review ↗ - 50
“Despite many ideas for gameplay, Randall fails at base aspects of the game. Unpolished and badly designed controls are an instant turn-off.”
read full review ↗ - 45
“Randall has an interesting plot and gameplay mechanics, with good potential, but ends up being badly executed in every possible way, specially in being fun.”
read full review ↗ - 49
“Randall's gameplay comes up short, but offers a distinct style. However, the controls and repetitve combat prevent this title from ever feeling gelled together. Although the art and music are the standout portion of this game, it's not enough to distract from a flawed experience.”
read full review ↗ - 34
“The metroidvania-lover in me wished Randall turned out to be more enjoyable. There are some interesting ideas here, like the use of mind control, but the good of that is buried under a litany of technical problems and just general sloppy design. Like the titular hero, I found myself frequently battling headaches during my time with the game.”
read full review ↗ - 40
“We Force Studios develops an action-platform full of bugs and lacking anything fun. Randall is a metroidvania without identity and personality.”
read full review ↗ - 40
“Randall should be better than this. It's got all the elements in place to be good but they just don't work right.”
read full review ↗ - 30
“There are very few things that Randall gets right: The platforming is sloppy, the combat is dull, the story and writing is unintelligible, and the boss fights are unbearable. When they work, mind control abilities are entertaining, but poor game design and game-breaking glitches make Randall a thoroughly unpleasant gaming experience.”
read full review ↗ - 20
“Randall is buggy, loose, and unresponsive, but worst of all a completely boring platformer that isn't worth your time.”
read full review ↗ - 50
…and 2 more tracked reviews.
Patch history
- Patch Notes 1.03Aug 9, 2017significant · resets scoring window
- Patch Notes 1.03Aug 9, 2017significant · resets scoring window
- Randall Patch Notes 1.02Jun 27, 2017significant · resets scoring window
- Randall Patch Notes 1.02Jun 27, 2017
- Randall Patch 1.01Jun 10, 2017
- Randall Patch 1.01Jun 10, 2017
