Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 36 | 15 |
| All-time Steam reviews | 31% | 38 | 30 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (41)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“Broken plot and bad controls combined with long and boring stages spoil the overall impression of the project, which could've been the next good adventure in style of Dontnod Entertainment and Quantic Dream games.”
read full review ↗ - 30
“A psychological thriller with stealth seemed right up my alley, which made it all the more disappointing that it wound up primarily a mediocre cover-based shooter. But hey, my achievement progress for the game is at 69%, and it’s going to stay that way. Nice.”
read full review ↗ - 40
“At best, Past Cure plays like a prototype for a better and more focused game.”
read full review ↗ - 10
“There are many games that Past Cure draws from and it's a pale imitation of them all. Less Heavy Rain and more Light Drizzle. Less Evil Within and more Crap Within. The developers were ambitious, but overambitious, and they have delivered an absolute turkey. Completely unenjoyable and comes with very few redeeming features. It's an awful, awful game.”
read full review ↗ - 30
“Past Cure is a bad game. It's bad bad. But it's also the best kind of bad game, in that it's not for a lack of effort or that the team were bereft of ideas that the finished product doesn't come together. If anything, the game is too ambitious, with too many ideas, and it inevitably crumbles under the weight of numerous poorly implemented gameplay styles and a total lack of a cohesive identity. It's a bit like when your mum tries making Baked Alaska for the first time, sure, the end result is a sloppy mess, but you've got to applaud the audacity to try it in the first place.”
read full review ↗ - 57
“Past Cure had some great ideas, they just weren't executed in the best of ways.”
read full review ↗ - 35
“Past Cure is many things: technically infuriating, a slog, and thematically inconsistent. While one can appreciate the effort of a small team trying to craft a game that does many things, it can't seem to do any of them well enough to warrant any attention. With a glut of better games that tackle similar elements on the platform, it's very difficult to recommend Past Cure to people, even as a quick diversion.”
read full review ↗ - 20
“Past Cure is a broken and generic third-person shooter that lets its hints of originality drown in its cliché, unexplained story and its painfully glitchy gameplay.”
read full review ↗ - 30
“I've read scarier issues of the Beano in this clunky, buggy mess of a wanna be Deadly Premonition.”
read full review ↗ - 30
“We were promised a unique, "award"-winning storytelling experience. Instead, we received a convoluted mess that isn't sure what game it wants to be.”
read full review ↗ - 40
“Past Cure really wanted to present itself in the best possible light, but the opposite happened. An interesting idea, but many technical imperfections pull the game down.”
read full review ↗ - 20
“One of the worst games of the generation, but at least it's an interesting failure, with almost comical attempts to mimic everything from Max Payne to Silent Hill.”
read full review ↗
…and 29 more tracked reviews.
Patch history
- Past Cure v2 Patch NotesJul 3, 2018significant · resets scoring window
- Patch Notes / Upcoming Patch AnnouncementMar 13, 2018significant · resets scoring window
- Patch Notes / Upcoming Patch AnnouncementMar 13, 2018significant · resets scoring window
- Upcoming Patch / Testers neededFeb 27, 2018
- Upcoming Patch / Testers neededFeb 27, 2018
