Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 73 | 8 |
| All-time Steam reviews | 84% | 78 | 672 |
| Metacritic user ratings | – | 74 | 3 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 1 total reviews in window · weighted 0.9 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (31)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Although falling short of its full potential, Tokyo Dark tells an intriguing mystery story and nicely integrates elements of both western and eastern cultures, combining point-and-click adventure-style exploration and simple puzzles with visual novel-length conversations and multiple endings, some more satisfying than others.”
read full review ↗ - 80
“A significant step forward in the interactive adventure' genre”
read full review ↗ - 60
“While the game does offer a New Game+ mode, it offers little replayability other than the discovery of all the endings, including the games “true ending.” Mostly revolves around playing the same story over and over again, but does little to explain this mechanic or even give a reason to why Detective Ito is reliving these sequences exactly. Not that I need one but it does detract even further from the immersion.”
read full review ↗ - 80
“Taking a mix of point-and-click controls and conversational style, mixing in a heavy dose of visual novel story approach, and being all wrapped up nicely in an anime trapping with a gripping tale of intrigue to boot, all helps to make Tokyo Dark a very intriguing prospect indeed. With a twisting and turning mystery to work through, and many different outcomes to the story, this latest offering from the Square Enix Collective is right up there with last year's Goetia as another indie-gem not to be missed.”
read full review ↗ - 100
“Overall, I have to say that Cherrymochi did an absolutely stellar job with Tokyo Dark: the graphics and music are great, the animated cutscenes are a wonderful touch, and the amazing level of detail that went into the choice and SPIN attribute system is great. Whoever said that "the beauty is in the finer details" is absolutely correct. Despite playing as detective Ito, strictly speaking, your choices and attitude describes who she is, even though she is also given her own personality at the beginning of the game. Tokyo Dark is a game that gets you hooked and keeps you there, all throughout the game, and maybe even past the end.”
read full review ↗ - 75
“I can count on one hand the number of times where Tokyo Dark fully takes advantage of its powerful storytelling abilities, and you're left looking for more of them.”
read full review ↗ - 75
“Tokyo Dark serves as a very good primer for those who are either curious about the visual novel genre or just want more to do than click through text boxes. The multiple endings are certainly a tempting thing for completionists, while the short runtime makes it so that the journey to the endings doesn't feel so tiring. Though most of the journey is rather linear and there's a significant lack of puzzles, the various choices at your disposal and needing to actually move to the spots gives you more to do than idle mouse-clicking. More importantly, the story is engaging from beginning to end, so you'll want to see the various paths along the way. While Tokyo Dark may not drive players toward the visual novel genre, itprovides a better appreciation for the genre's capabilities.”
read full review ↗ - 80
“At times, Tokyo Dark feels like it would have been better as a pure visual novel, but despite some repetition, its storytelling comes through to make it an intriguing, and sometimes disturbing, experience.”
read full review ↗ - 70
“With its lovely visuals, grim atmosphere, compelling story and well-crafted system of choices that makes us go for more after the first run, Tokyo Dark is game that's worth the try.”
read full review ↗ - 60
“Tokyo Dark is a solid if underwhelming detective noir story. It's good for a diversion but will ultimately leave you wishing it were something more substantial.”
read full review ↗ - 70
“The game’s biggest strength is how it observes life through its characters and narrative design. Too bad some promising opportunities are missed. I can’t go into details without spoiling the story but as a long-time fan of Asian horror, I was disappointed by how Tokyo Dark eventually goes to obsessive lengths to explain its mystery. The excessive pile-up of endings only manages to undermine the room for interpretations, which seemed so open in the beginning. Some things should be better left as mysteries. In the end, I was most content with the first ending I got; a non-nonsense and weary recollection. Nonetheless, I found myself returning to the seedy streets of Tokyo, replaying the same events time and again.”
read full review ↗ - 78
“An awesome experience for the classic point'n click adventures. Tense, deep and with several ending which makes the player to try again in order to change the consecuences of his acts.”
read full review ↗
…and 19 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
