Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 63 | 17 |
| Creator reviews (1 tracked) | – | 81 | 0 |
| All-time Steam reviews | 65% | 63 | 521 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 74% | 69 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 5 reviews sampled · 3 total reviews in window · weighted 1.6 up / 0.6 down · computed 3h ago · full methodology →
Press & Creators reviews (41)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 65
“While undeniably gorgeous, Sinner: Sacrifice for Redemption has a certain appeal to a specific kind of gamer due to its combination of simplicity and brutality, but others will find it lacking for those exact same traits.”
read full review ↗ - 60
“Sinner: Sacrifice for Redemption is a valiant attempt to cut away some action-RPG fat in order to get to the meat of its boss battles, but a lack of consistent quality makes this boss-rush concept a frustrating experience at times (and not for the reasons its developer likely intended). The combat lacks the heft of the series that inspired it, so while Sinner looks much like the Souls games, it never captures (or innovates upon) that familiar combat model. There are some great boss designs to take on here, but this is very much a curio for Souls fans who want something to do in-between playing the vastly superior Dark Souls: Remastered.”
read full review ↗ - 70
“Sinner: Sacrifice for Redemption really packs a punch. The whole idea of making a Shadow of the Colossus and Dark Souls hybrid is a risk that this game nails without a doubt. Sure it feels like more could have been added like maybe some levels you have to go through to get to the bosses but it’s not the end of the world. Having a mechanic that makes you weaker, not stronger is a nice twist and certainly makes the boss fights more tense the closer you get to defeating them.”
read full review ↗ - 50
“The essence of Sinner is that you’re dropped pretty unceremoniously, and with little preparation (the tutorial involves learning only the barest of fundamentals to kill a handful of ghosts), right into the deep end...”
read full review ↗ - 70
“Those who'd like to try a sadistically challenging boss battler, and one that actually gets even more so after the final encounter, will have an enjoyably painful time with this, despite its many, many flaws, and the strokes that it will possibly induce. Of course, Sinner: Sacrifice for Redemption is not recommended to just anyone, and certainly not for those in search for a SoulsBourne fix, as this a totally different kind of deal - and that's what makes it so good.”
read full review ↗ - 60
“undefined.Frustratingly difficult titles can be rewarding in their own right but need to provide the opportunity to improve without constant defeats to incentivize further attempts. Trying to fight both the bosses of SINNER as well as the controls of the warrior is just an overwhelmingly painful experience. I can only recommend SINNER to those looking for an almost insurmountable challenge, and even then, you're probably better off just sinking those hours into further exploration of Lordran.”
read full review ↗ - 45
“What’s depressing is that the game has so much untapped potential. I have no doubt that it would have been something amazing if there was more time to polish or add to what it already has. Sadly, we’re stuck with what we’re given with.”
read full review ↗ - 78
“Overall though, Sinner: Sacrifice for Redemption was a pleasure and a breath of fresh air for the style. While I absolutely love the Souls Series, Bloodborne and The Surge, not having to deal with the environments and instead having all of the effort put into epic boss fights made for a lot of fun and frustration that comes with having to learn and adapt that quickly to rapidly changing situations.”
read full review ↗ - 60
“Sinner: Sacrifice for Redemption is a bonafide boss rush buffet with an inventive twist, though its aesthetic presentation quickly grows dull.”
read full review ↗ - 40
“Unfortunately, it is let down by some of the design choices and difficulty that will you feeling unfulfilled. There will be some who love this game despite this, but it crosses over the line from challenging to unfair and sets up shop there. It is hard to recommend a game that doesn't even feel like it wants to be played.”
read full review ↗ - 60
“Sinner Sacrifice for Redemption ultimately feels like an average -- if unforgiving -- boss battler cashing in on the popularity of a certain From Software juggernaut.”
read full review ↗ - 75
“Sacrifice for Redemption offers some very interesting boss fights and introduces an innovative new concept through its "sacrifice" theme, causing you to grow weaker instead of stronger as you progress. While your character may end the game as a weaker version of himself, you'll come out as a stronger player. Only a few unfortunate technical issues hamper it becoming a true indie gem, but in the end, I have no regrets about spending time with this challenging title.”
read full review ↗
…and 29 more tracked reviews.
Patch history
- 🌳Yggdrasill has a new hope!🌳 (0.2.16)Jul 25, 2019significant · resets scoring window
- EGGCITING UPDATE!Feb 19, 2019
