Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 83 | 5 |
| All-time Steam reviews | 91% | 85 | 877 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 4 total reviews in window · weighted 2.1 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (11)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Eliza doesn’t stand out unlike other Zachtronics games, but it is enjoyable for its story and thoughts. It’s not bad but I wouldn’t recommend it to anyone who isn’t already a huge fan of Visual Novels.”
read full review ↗ - 80
“Expect to spend about five hours playing through the story of Eliza, assuming that the solitaire minigame doesn’t end up becoming much of a distraction.”
read full review ↗ - 80
“A truly intelligent game with an engaging story and a really clever way of telling it that enhances its deep message.”
read full review ↗ - 80
“Ultimately, Eliza is a fantastic experience. It dives deep into subjects which aren’t often talked about openly, and does so with expert attention to detail. It is a biting commentary on our reliance on technology in the modern world, and does not use kid gloves while doing so. Along with technology, it is a wonderfully executed think piece on mental health, and what it is like for everyday people to be afflicted by mental illness.”
read full review ↗ - 76
“Better options exist, but few have tackled such a fascinating premise and philosophical queries. ”
read full review ↗ - 80
“Zachtronics make a detour from its puzzle game destiny with the visual novel Eliza. It's slick in its design, though shy on the big choices you might expect from most visual novels. Still, packed with a stellar solitaire minigame, impressive voice acting, and one of the most prescient narratives I've seen in games, if you're a fan at all of interactive stories that'll have you gripped from start to finish, Eliza is it.”
read full review ↗ - 95
“Eliza is a poignant, well-presented tale about how even technology created to help people can be harmful when it replaces human connection. Rather than demonizing technology, though, Eliza is a paean to compassion, communication, and all the varied ways people can lift each other up.”
read full review ↗ - –
“Eliza makes an effort to say that working on yourself counts as working on the world in the grand scheme of things. In real life, I am inclined to agree. In this game, where Evelyn’s choices can lead to an ending where she uses her massive intellect to fundamentally change how society works, I am not so sure that focusing on her grief is the most useful thing to do.”
read full review ↗ - –
“This is a beautiful game not just about trying to help people, but about the desire to help people. ”
read full review ↗ - –
“I came out of Eliza with the sense that I'd been on a journey of juggling grief, hope, and joy through the existential dread that is living a modern, tech-filled life. And for that reason, I recommend this visual novel as a must-play experience. ”
read full review ↗ - –
“I came to this game imagining it would be a clever take on the Turing Test, a scenario designed to see if a machine can pass for a human intelligence. Instead, I explored the possible outcomes of trying to treat mental health problems at scale.”
read full review ↗
Patch history
- UPDATE: Fixing the crash handlerNov 13, 2020
- Eliza is now available in French and Spanish!Aug 28, 2020
- Eliza ist jetzt auf Deutsch verfügbar!Jun 12, 2020
- UPDATE: Minor solitaire improvementsAug 16, 2019
- UPDATE: Typos, small fixesAug 14, 2019
