Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 70 | 6 |
| All-time Steam reviews | 77% | 72 | 544 |
| Metacritic user ratings | – | 80 | 2 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (20)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“With 100 buildings, twelve scenarios and thirty vehicle types, we're hoping that the game will be well supported by an active modding community as well as post-release DLC. At the moment actual content is a tad sparse, but at a knockdown price of £14.99, you're getting a lot for your money. ”
read full review ↗ - 75
“Cities in Motion is a new simulation that allows you to build the local traffic for the uprising cities Vienna, Berlin, Amsterdam and Helsinki. Unfortunately, the game consists of nothing more than planning and constructing routes.”
read full review ↗ - 80
“"Tycoon world" rises again with Cities in Motion! The necessity of building a prefect transportation system brings us new forms of entertainment that partially suffer the lack of a multiplayer/sharing mode.”
read full review ↗ - 75
“The only serious drawback with Cities in Motion is the single-minded nature of the simulation. You need to have--or at least be able to develop--a real love of mass transit to get much out of the game.”
read full review ↗ - 70
“Difficult, nerdy, tedious but satisfying. What more could you want in a lover? [May 2011, p.70]”
- 67
“A transitory pleasure that polishes up nice. But it lacks variety and competition, and is just a little bit too difficult.”
read full review ↗ - 40
“Cities in Motion is a good example of what a young Finnish game studio is capable of: 3D graphics and programming. Good games remain beyond their reach so far. [Mar 2011]”
- 70
“The lack of feedback, in-game competition, and unpredictability hurt the game's long-term draw; some older business simulations didn't have these problems. Cities in Motion does feature stellar tools and is one of the prettier business simulations on the market.”
read full review ↗ - 70
“It's not without its quirks but Cities In Motion is a dependable heir to the transport sim genre's throne.”
read full review ↗ - 80
“Cities in Motion isn't as polished as it could be, but it's still very deep and engaging. And, at times, quite meditative. [May 2011, p.107]”
- 75
“3D is very helpful for squeezing metro stops in between buildings and examining your spaghetti mess of underground metro tunnels.”
read full review ↗ - 86
“A positive surprise, a remarkable "public transport tycoon" game from a brand new dev team that clears all the basic hurdles of the genre and manages to be entertaining. Traffic simulation needs some fixes, but otherwise quite polished and beautiful - just make sure your video card is good enough.”
read full review ↗
…and 8 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
