Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 52 | 5 |
| All-time Steam reviews | 96% | 91 | 1000 |
| Metacritic user ratings | – | 85 | 32 |
| Post-patch Steam reviews (trust-weighted) | 92% | 86 | 21 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 89.3, but scores above 88 must be earned in front of a mass audience; this verdict rests on 13,388 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 57 reviews sampled · 59 total reviews in window · weighted 29.8 up / 2.6 down · computed 1h ago · full methodology →
Press & Creators reviews (20)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“Five Nights at Freddy's: Help Wanted's port to the Nintendo Switch has proven to be a difficult one. The slippery controls render the game difficult to play, but I don't consider this a hit against the franchise. FNAF will continue to be a fan favorite, and I'm sure more games are planned for the future.”
read full review ↗ - 30
“If we sound like a broken record criticising this VR conversion, that's because its central problem is so all-encompassing that it destroys the product. Sure, you could have fun with this if you're a committed fan of Five Nights at Freddy's and its lore, but we'd advise against it otherwise. As with many VR games, the immersion and novelty factor papers over the cracks of the limited gameplay. When that escapism is taken away, all that's left is a sub-par minigame collection that isn't even as good as the individual games it cribs from, and it's a lot more expensive, too. We get the impression that the sole reason this game exists is to capitalise on the fact that the Switch has such a large market share.”
read full review ↗ - 40
“Five Nights at Freddy’s: Help Wanted is a bad port. There isn’t really any other way to state it. While this concept sounds great and even works fine in the world of virtual reality, no thought or proper usage of the Switch makes Help Wanted feel broken and shallow.”
read full review ↗ - 80
“While it may be difficult to play for very long before your heart rate spikes, it delivers the most consistent and unnerving jumps of any VR horror game out there, held back only by its repetition and lack of variety, both of which are still worth overlooking.”
read full review ↗ - 65
“Five Nights at Freddy's Help Wanted is an amalgam of scenes and minigames from the 5 mainline FNAF games. Your overarching goal for each is to survive.”
read full review ↗ - 50
“At its best, Five Nights at Freddy’s: Help Wanted delivers the kind of jump scares and edge-of-your-seat tension the series is known for. But, minus a VR headset, it’s not a great way to experience Five Nights at Freddy’s, even factoring in the bonus games and the additional lore it imparts. Given that you can get the first three Five Nights games on Nintendo Switch in their original, superior incarnations, it’s hard to recommend Five Nights at Freddy’s: Help Wanted to anyone but FNAF completionists.”
read full review ↗ - 83
“Five Nights at Freddy's VR: Help Wanted scares in an ingenious and original way and ensures several hours of chills and jumping out of your chair. What more do you want from a VR horror game?”
read full review ↗ - 60
“Overall, Five Nights at Freddy’s: Help Wanted can be a fun game in spite of its flaws. I imagine most players will want to play it in a darkened room for improved atmosphere, but you’ll get used to the jump scares fairly quickly. I like horror games, but I personally have no desire to play them in VR! So I really wasn’t too bothered by this version of the game not being in VR. If you really want to play this one in VR, you can get the original Steam version of the game, which also happens to be cheaper. The Nintendo Switch version is available on the eShop for $29.99. It is also available on Xbox One and PlayStation 4. I got through all of the normal mode levels and collected most of the Faz Tokens in around 10 hours or so, but there is a lot more content in hard mode. A few of the Faz Tokens and cassette tapes are hiding in hard mode too, so there is a bunch of additional gameplay beyond normal mode. Can you survive the night and avoid the rogue animatronics that are out to get you from the shadows?”
read full review ↗ - 90
“Five Nights at Freddy's VR: Help Wanted is the real deal.”
read full review ↗ - 45
“Five Nights at Freddy’s: Help Wanted succeeds in creating a world that fits the theme it is shooting for, it just unfortunately fails to do much with it. Mired by poor controls, and frustrating mechanics, the only way I can see anyone getting enjoyment out of this would be possibly as a quick party experience with a few friends.”
read full review ↗ - 73
“A really clever use of VR that makes us feel true horror. Also, a good mix of all the previous games, but the optimization for the DualShock is quite terrible.”
read full review ↗ - 75
“Five Nights at Freddy’s VR: Help Wanted is a great introduction to the franchise, packaging a number of levels from various games in the series. Though the first three games are the strongest, some of the other levels are fun in their own right. Less fun is wrestling with the controls, particularly since a giant demonic chicken is going to scream in your face if you mess up. The scares are there, but the controls could use some additional polish.”
read full review ↗
…and 8 more tracked reviews.
Patch history
- Patch 1.21Feb 26, 2020
- Patch 1.2Jan 11, 2020
- Language Support PatchJul 10, 2019
- Patch 3Jun 22, 2019significant · resets scoring window
- Patch 2Jun 5, 2019
