Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 94% | 88 | 569 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 4 reviews sampled · 2 total reviews in window · weighted 3.1 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (3)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“Ultimately Levelhead will live or die on the commitment of its community, but even without the creation aspect it would still be an enjoyable platformer. Smart design in every department - challenge, creation and curation - means that Levelhead is a surefire winner, and we only hope it catches on. After all, there's more to the 'maker' genre than just Super Mario.”
read full review ↗ - 70
“Overall, I like Levelhead a lot, but I’m saying that as someone that was probably never going to make my own levels to begin with. I can see someone on the flip side of that coin who would rather make levels than play those made by others being very disappointed by the Switch version. On the bright side, the game does have full cross-compatibility with the PC version. With a pre-existing collection of thousands of levels with more coming in every day, anyone interested in simply playing levels will have a fully-featured experience. Sadly, creators will have to put up with some frustrating issues to get as much out of this game as they could’ve on another platform.”
read full review ↗ - 90
“Levelhead is an astounding creation from such a small studio. It’s not just a toolset or portal for platforming levels, it’s a community of creators all over the world supporting each other. It’s not perfect, the single player is aggressively difficult and some aspects of sharing or finding levels leave a bit to be desired, but it’s clear that this game is going to be supported by players and developers alike for a long time to come.”
read full review ↗
Patch history
- 1.22.4-rc.45 Minor UpdateDec 9, 2025
- Levelhead is $0.99 throughout the Autumn Sale!Sep 29, 2025
- Levelhead Patch 1.18: The Void!Aug 5, 2020
