Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 64 | 4 |
| All-time Steam reviews | 62% | 61 | 15 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (12)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Never Stop Sneakin' is a lovingly crafted parody of early Metal Gear Solid games that pairs some genuinely funny dialogue and ridiculous characters and cutscenes with its own brand of impressively slick stealth action. Its levels are pretty repetitive and there's quite a bit of unnecessary grinding and replaying of missions in an effort to artificially extend the running time but, overall, this is a fun little title that's perfect for dipping in and out of for a hit of light-hearted tactical espionage action.”
read full review ↗ - 70
“The novelty of Never Stop Sneakin's gameplay wears off after a certain number of hours, but the charm of the game's presentation is always intact.”
read full review ↗ - 85
“Overall if you’d told me that I’d thoroughly enjoy a stealth game I would have thought you were crazy until I played Never Stop Sneakin’. Its arcade-like sensibilities, consistent push for you to keep moving, and completely silly story sequences have made me a believer though. If you’re coming in hoping for something big and broad you won’t find it here, it is a tight and action-oriented stealth title with a simple but effective hook... and also well worth giving a look.”
read full review ↗ - 75
“It distills the fun of stealth into an accessible analog stick or touch screen-controlled experience. The main drawback is that it leans too heavily on repeating similar experiences. As long as you can focus more on the critical path, it's still a worthy game, but the charm and ingenuity start to fade when you see the same environment and setup for the nth time.”
read full review ↗ - 60
“While the writing and gameplay do provide some genuine smiles, Never Stop Sneakin' is mainly let down by repetition and mechanical simplicity.”
read full review ↗ - 60
“Sold as a Metal Gear Solid parody, Never Stop Sneakin' delivers mission after mission some top down infiltration fun with retro visuals which clearly act as a strong hommage to the PlayStation console. Strong as it can be within its first hours, the game runs short of idea before we really expect it to, maybe acting too generously too early to keep up with the genre.”
read full review ↗ - 40
“A stylish introduction and grand presentation can't save this slog of a stealth game. Never Stop Sneakin' plays all its cards in the opening hand and then never follows up.”
read full review ↗ - 70
“Humble Hearts has managed to create a fun little title with Never Stop Sneakin'. While far from perfect and lacking the complexity to make the gameplay memorable, the fast-paced combat is addictive and the Metal Gear Solid references are fantastic.”
read full review ↗ - 68
“While the base gameplay of the title is solid and great, the lack of variety really hurts it. This is especially upsetting as the game is highly polished in virtually every single aspect. With a few improvements, the game could really be something very unique and special. Since the base gameplay is solid, you might find to enjoy it if you play it for shorter section. Are you entertained by goofy humour and are looking for something low-stress to play inbetween sessions? You might find this title to be quite interesting.”
read full review ↗ - 70
“Humble Hearts has another fun little game on its hands with Never Stop Sneakin'. It's far from perfect and lacks the variety in level and boss design that would make me want to keep coming back, but the fast run-based gameplay is addictive as hell, and I do love those blocky polygon character models.”
read full review ↗ - 65
“Never Stop Sneakin' seems promising early on, but fails to evolve over the long run”
read full review ↗ - 70
“Much like National Lampoons, Never Stop Sneakin' appeal is immediately obvious, but soon grows old and labourious.”
read full review ↗
Patch history
No patch announcements found on Steam yet.
