Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 75 | 10 |
| Creator reviews (1 tracked) | – | 70 | 0 |
| All-time Steam reviews | 75% | 71 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 93% | 87 | 106 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jun 9, 2026) · 98 reviews sampled · 106 total reviews in window · weighted 70.3 up / 5.4 down · computed 3h ago · full methodology →
Press & Creators reviews (24)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“It’s definitely worth the time, especially being free to start, and I would recommend anybody with a PS4 and a love of brawling check it out. It’s a well put together little game with a good dash of trademark Grasshopper oddity. As a throwaway bit of violent action with some clever online features, it’s a good time.”
read full review ↗ - 70
“Let It Die is all about conquering new heights and overcoming obstacles. Sometimes it's fun, sometimes just annoying.”
read full review ↗ - 70
“Let it Die is a trippy brawler with a unique vision. Alongside its cool atmosphere and stellar soundtrack is thoughtful game design. Exploring and obtaining gear is entertaining enough on its own, while the twists on the rogue-like formula add a lot of spice to the spelunking. The online features are creative and offer a nice break from the horrors of the Tower. The F2P elements are nicely handled, and don't take much (if anything) away from the game. Although, as it becomes more difficult, the costs of everything from elevator rides to revivals gets more expensive, sometimes an investment of dollars might be necessary, just to maintain the pace. If nothing else, a pocketful of death medals might lend players the necessary confidence to challenge the higher floors. In any case, Let it Die deserves a look.”
read full review ↗ - 70
- 70
“A fun mix of Dark Souls and roguelike, and although the microtransactions create their own problems it does mean everyone can now experience a Suda51 game for free.”
read full review ↗ - 100
“Let it die is a game for gamers; self referential, challenging, while being extremely fair in all aspects of the gameplay. While being a free to play game, it 100% does not feel like a free to play game. With tones to explore, collect, craft, and kill, there is a whole lot of game here to be had, and the fact that it is free makes it a must download.”
read full review ↗ - 64
“Let It Die has numerous rough edges, but it manages to entertain through the sheer force of its weird personality and its varied, if clumsy combat. The controls are often clunky and there's rarely a meaningful sense of attachment to characters or gear, but its characterizations and settings often manage to keep the pain of the poorer stuff down to a minimum, at least for a while.”
read full review ↗ - 75
“Suda51's insane humor is more than enough to keep this free-to-play Souls title going, although some of the mechanics might keep players from sticking through the entire experience.”
read full review ↗ - 60
“I can really get lost in the world of Let it Die, and I think I'll be playing it off and on for the next several weeks at the very least. It begs you to come back, and given the platform in which it's been distributed, it's something that can easily evolve into a better game in the future.”
read full review ↗ - 80
“Boasting some of the most compelling mechanics in a Grasshopper game to date and a terrific sense of style, 'Let it Die' is often a great time, and easily one of my favorite F2P games on consoles. The game is held back somewhat by occasionally wonky difficulty that feels particularly punishing given the game's death system, and it often feels padded with systems that drag things down in the name of length, but overall, I've been having a wonderful time with 'Let it Die', and I look forward to diving into it for weeks to come.”
read full review ↗ - 50
“When a game slaps you with a hugely overpowered enemy that just demolishes you, and robotically says to your face "That'll £0.50.", I find it insulting. I wanted to love Let it Die, with it's amazing soundtrack, sound design, and signature Suda51 goodness, but cheeky business practices, clunky combat and unfair difficulty spikes hold back what could've been Suda51's graceful explosion back into the modern gaming scene.”
read full review ↗ - 89
“An inscrutable black box, covered in punk-rock graffiti and splattered in blood.”
read full review ↗
…and 12 more tracked reviews.
Patch history
- Season 3 of LET IT DIE: INFERNO: Hell Gate's Biggest Update Yet!Jun 9, 2026significant · resets scoring window
- Maintenance: 6/30/2025 01:00 – 05:00 (PDT)Jun 27, 2025
- Version 4.9 MAJOR UPDATEMay 27, 2025significant · resets scoring window
- Version 4.6 MAJOR UPDATENov 26, 2024significant · resets scoring window
- Maintenance: 7/24/2024 19:00 – 22:00 (PDT)Jul 22, 2024
- Maintenance: 6/24/2024 01:00 – 05:00 (PDT)Jun 21, 2024
- Maintenance: 4/24/2024 19:00 – 22:00 (PDT)Apr 22, 2024
- Maintenance: 3/25/2024 01:00 – 05:00 (PDT)Mar 22, 2024
- Version 4.0 MAJOR UPDATENov 28, 2023significant · resets scoring window
- Maintenance: 6/8/2022 19:00 – 22:00 (PDT)Jun 8, 2022
- LET IT DIE Store Page Update 11/01/2021Oct 26, 2021
