videogamescritic
← all games
Blackwell Deception

Blackwell Deception

Wadjet Eye Games · released Jan 12, 2012

AdventureIndiePCiOS (iPhone/iPad)

Street psychics. Their blinking neon signs are everywhere, promising love and wealth and happiness. They make a fortune preying on the gullible and milking them dry. So when these victims begin dying and leaving confused spirits behind, it can only take a genuine psychic (and her wayward spirit guide) to clean up the mess.

88
VGC Score
·No trend datamedium confidence
n/a
At launch
96%
Steam all-time
73%
Press
76%
Player sentiment
100%
Recent sentiment

Screenshots & trailers

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)736
All-time Steam reviews96%91325
Metacritic user ratings761
Post-patch Steam reviews (trust-weighted)100%971
Calibration prior (typical game)7250

Acclaim gate: the raw blend lands at 88.2, but scores above 88 must be earned in front of a mass audience; this verdict rests on 717 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).

Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 2 total reviews in window · weighted 1.5 up / 0 down · computed 2h ago · full methodology →

Press & Creators reviews (10)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 70
    trust 75Oct 12, 2011

    With a little more challenge and visual polish, this could have been a truly great adventure, but instead settles for being another solid supernatural mystery.

    read full review ↗
  • 85
    trust 69Oct 28, 2011

    It's seriously one of the best adventure games I've played in years that has words in it (I'm looking at you, Machinarium). It doesn't just tell a good story, it's tightly plotted too.

    read full review ↗
  • 70
    trust 64Dec 4, 2011

    Blackwell Deception proves that adventure gaming is far from giving up the ghost. [Christmas 2011, p.70]

    read full review ↗
  • 80
    trust 63Oct 5, 2011

    If gamers want a new point-and-click adventure to sink their teeth into, Blackwell Deception gives all the features that they are most likely looking for.

    read full review ↗
  • 67
    trust 62Mar 13, 2012

    Weak intrigue is a traditional soft spot of the Blackwell adventure games. The investigation is predictable, and all of our burning questions are answered in such a dull, ridiculous manner that all build up flies out the window.

    read full review ↗
  • 75
    trust 56Dec 27, 2011

    A textbook example of a 2D point'n'click adventure game. Probably just a handful of players will decide to give it a chance but they will be rewarded with a good story served with 'early SCUMM' visuals. [January 2012, p.73]

  • 70
    trust 53Oct 12, 2011

    Blackwell Deception has some good ideas and it's refreshing for a game to deal with ghosts and psychics in a way that's not entirely shallow. The script is at its best when it's disarmingly sincere, as the attempts at humor are hit and miss. It's just a shame then that the story is as old-hat as Joey's fedora.

    read full review ↗
  • 60
    trust 47Oct 18, 2011

    Blackwell Deception will appeal to point'n click lovers: the puzzles are solid without being frustrating, the characters duo and story are nice. If you didn't know about the game, don't hesitate to start from the beginning of the series. The only shortcoming: it lacks a good artistic direction and some ambition to give it a real touch.

    read full review ↗
  • 80
    trust 44Oct 19, 2011

    The Blackwell Deception presents a solid and satisfying mystery to solve, enjoyable and logical puzzles and loads of well-written, believable characters. The result is one of the best adventure games of recent years.

    read full review ↗
  • 82
    trust 40Nov 2, 2011

    With its great characters, solid plot, well written dialogues and interesting puzzles, Deception is probably one of the best point and click adventures of the year. Maybe the only real complaint is the lack of graphics coherence.

    read full review ↗

Patch history