Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 86 | 15 |
| All-time Steam reviews | 90% | 84 | 839 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 93% | 87 | 6 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 17 reviews sampled · 18 total reviews in window · weighted 15 up / 1.1 down · computed 2h ago · full methodology →
Press & Creators reviews (34)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Still one of the most captivating visual novels of all time, but Steins;Gate Elite might not be the absolute best way to experience this wonderful classic. The animated segments add a whole new dimension to the way the story is presented, and it is seamlessly pulled off to create a quite brilliant interactive anime of sorts, but the lower quality of the character designs compared to the gorgeous original artwork from the standard version takes a bit away from it all. Not enough to lose the impact and engagement this new interpretation delivers, and it is still a sure-as-heck must-buy for Switch owners that have no other means to play this title, but some players wishing to see the fuller endings and with superior art may want to opt for the PS Vita version if they can.”
read full review ↗ - 90
“It's surprising just what an impact the new animations have in Steins;Gate Elite -- the additions take an already excellent visual novel and makes it feel much more dynamic and intense. What's more, being able to finally play Linear Bounded Phenogram in English is just the icing on an already very scrumptious cake. Elite is the complete visual novel package, and pretty much the best that the genre has to offer.”
read full review ↗ - 90
“Steins;Gate Elite may have done away with its unique art style with this anime approach but it works incredibly well while still conveying the same impressive storyline as before.”
read full review ↗ - 80
“Steins;Gate is already one of the most dynamic visual novels, and the added anime cutscenes of the Elite version makes it worth exploring. If you can handle a main character who is extremely delusional and doesn't have a filter… you're probably comfortable dealing with me. Either way, Steins;Gate Elite is the best pure visual novel we've got right now.”
read full review ↗ - 90
“While I have some contention in regards to the changes made to the main campaign, the additional stories are well worth the cost of admission by itself for fans, and even though I hesitate to call “Elite” the definitive way to experience the beauty of Steins;Gate, there is simply no bad way to experience such an exceptional story. ”
read full review ↗ - 70
“Steins;Gate Elite is such an experience that touches your emotions, rattles your mind with long physics theories, time travel, and narration, but rewards you big time in the end. Not recommended for those who love action, but totally worth it for fans of visual novels, book novels, and other same materials.”
read full review ↗ - 90
“Bridging the gap between the visual novel and the anime series, Steins;Gate Elite is a sublime refresh of the beloved game.”
read full review ↗ - 90
“Whether you're new to the series or an existing fan, Steins;Gate Elite is definitely worth picking because of its timeless plot and excellent characters!”
read full review ↗ - 75
“5pb's 2009 visual novel gets a sizeable makeover - but don't expect it to make new fans for the genre.”
read full review ↗ - 80
“Steins;Gate Elite lays down the welcome mat for newcomers whilst providing a much-needed excuse for eager fans to lose themselves in this stirring tale once more. Long-winded, technical dialogue segments are remedied with engaging animated scenes that keep you more thoroughly ensnared in it's compelling story. Its time-travelling premise is thorough and easy to follow yet shrouds it's narrative in an exciting element of unpredictability that overshadows your every decision with a daunting sense of uncertainty.”
read full review ↗ - 80
“Although Steins;Gate Elite has a tendency to get lost in the minutiae, this updated release is perhaps the best way to experience 5pb's kinetic visual novel.”
read full review ↗ - 90
“Steins;Gate Elite is a remake of the original game that uses videos taken from the anime version. The result is almost perfect, and improves the global confort that you feel while playing the game. A must have in the visual novel genre !”
read full review ↗
…and 22 more tracked reviews.
Patch history
- [2/25]Patch NotesFeb 25, 2019
