Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 80 | 13 |
| Creator reviews (1 tracked) | – | 80 | 1 |
| All-time Steam reviews | 89% | 82 | 867 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 88% | 81 | 407 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Apr 29, 2024) · 300 reviews sampled · 407 total reviews in window · weighted 161.1 up / 22.8 down · computed 4h ago · full methodology →
Press & Creators reviews (10)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Alien Hominid Invasion is a fun evolution on the original formula and comes with vastly improved gameplay, but does suffer from its lack of mission variety and occasionally overly chaotic combat.”
read full review ↗ - 70
“Alien Hominid Invasion's setup won't appeal to everyone. We were disappointed to find the mission objectives recycle far too often, and their random nature seems to rob the stages of any real individuality. But in terms of its handling, execution, and additions, Invasion feels much superior to the original. And, while ultimately repetitive, its chaos is fun for brief single and multiplayer arrangements, and we enjoyed dipping in for a quick bout of raucousness.”
read full review ↗ - 80
“Alien Hominid Invasion is a fast-paced Run ‘n Gun platformer with roguelike mechanics that is great either alone or played with friends. While it would’ve been nice to have more variety in the objectives of a level, you can tell that The Behemoth put a lot of effort into giving players a lot of ways to play the game.”
read full review ↗ - 90
“Alien Hominid Invasion is a blast of a side-scroller that looks great and plays in a very satisfying way. There’s a huge amount of replayability with all the different cosmetics and weapons, the art style is charming and nostalgic, and the gameplay feels great all around.”
read full review ↗ - 80
“Alien Hominid Invasion is a chaotic and fun game, though there's so much going on, it's hard to keep track of your alien, and it gets hard!”
read full review ↗ - 80
“The difficulty can be downright brutal, even on the easiest difficulty option, due to the unending swarm of bullets and enemies. Alien Hominid Invasion is easy to pick up and hard to master, so newcomers will definitely struggle to find their footing in the thick of it. It is going to require a lot of dying and customizing your loadout to live to fight another day against the legions of enemies. It's an extraterrestrial experience that totally delivers and is an excellent addition to The Behemoth’s legacy.”
read full review ↗ - 85
“Alien Hominid Invasion is a great sequel to the original providing what feels like unlimited customization, and constant action, but the only thing that holds it back is the lack of variety in levels and how difficult the game can get. Overall, The Behemoth created another classic game providing hours of gameplay and could be considered one of the best co-op games of the year.”
read full review ↗ - 80
“Alien Hominid Invasion is a re-imagining on the formula of the original Alien Hominid. Taking the form of a roguelite, the title features a widely customizable gameplay system with beautifully stylized graphics. However, the lack of diversity among objectives in levels can get old quickly, especially with the roguelite style.”
read full review ↗ - 80
“There are elements in which Alien Hominid Invasion feels like an improvement over its predecessor, whilst it feels like a step back in a few others. It is vastly more accessible, being easier to detect and avoid enemy attacks, with slightly improved controls, and its mission-based structure makes it a perfect fit for a portable like the Switch. On the other hand, it is a lot more repetitive, and its level design doesn’t feel as inspired as the sheer lunacy featured in the original Alien Hominid.”
read full review ↗ - 80
Patch history
- Alien Hominid Invasion Hotfix 1.3.1May 13, 2024
- Invasion's UPDATE Part 2 (Juicy Variety Edition) Is Live!Apr 29, 2024significant · resets scoring window
- Update Part 2 (JUICY VARIETY!) Dev Stream 👽Mar 13, 2024
- Invasion UPDATE Part 1 ArrivesDec 7, 2023significant · resets scoring window
- Alien Hominid Invasion UPDATE Part 1 Coming SoonNov 16, 2023significant · resets scoring window
- Alien Hominid Invasion Balance Hotfix 1.1.2Nov 13, 2023significant · resets scoring window
- Alien Hominid Invasion Hotfix 1.1.1Nov 8, 2023
- Stream Recap: Extra Juicy Development UpdateDec 9, 2020
