Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 83 | 4 |
| All-time Steam reviews | 88% | 82 | 221 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 70% | 67 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jul 8, 2026) · 2 reviews sampled · 2 total reviews in window · weighted 0.5 up / 0.2 down · computed 5h ago · full methodology →
Press & Creators reviews (13)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Quarantine Circular asks fascinating questions about humanity in a well-written narrative adventure, but it struggles to stick the landing.”
read full review ↗ - 60
“Quarantine Circular is engaging for most of its run-time, with punchy dialogue and a slowly-unraveling story, however it didn’t land the ending and left me feeling a little flat. Regardless, I love how Bithell Games keeps experimenting and I’m looking forward to whatever it springs on us next.”
read full review ↗ - 90
“The game is short, but that doesn't mean it's not a solid experience. This is the second entry in a Bithell Shorts series from the developer that focuses heavily on the story of the game, and it honestly is a must-play on Nintendo Switch. There are multiple choices to make along the way and different ways for things to play out, so you can definitely give it another go by playing it differently. And once you've completed it once, you can give it a go with the developer's commentary to gain some insight into the team's process.”
read full review ↗ - 80
“Quarantine Circular boils the experience down to the basics of good storytelling and it’s worth it.”
read full review ↗ - 70
“Quarantine Circular, while lacking the same focus as Subsurface Circular, is another engaging untangling of science fiction concepts with interesting characters, and it leaves you waiting for the next instalment.”
read full review ↗ - 80
“Bithell Games has created another great, focused experience once again with Quarantine Circular. It tells a fantastic and straightforward sci-fi story that keeps you intrigued throughout the couple of hours it takes to complete. The complexities of this tale come from the decisions you'll make, questioning your beliefs after every line of dialogue. There are a few issues like the disconnect between the player and the characters or the omission of any challenge, but the story and the way it is told is done exceptionally well. Quarantine Circular is worth every minute of your time.”
read full review ↗ - 95
“Quarantine Circular's sneak release was a pleasant surprise since, after playing the previous Bithell Short, I was more than up for playing a new entry in this sub-series. The characters you'll meet feel like real human (and non-human) beings, with realistic interactions and reactions that will keep you going until the end. You're looking at a couple of hours or so to finish the game, and once you're done, you can do it all over again after activating the developer commentary track to learn more about the game and its development. I had a great time playing this one, and I look forward to the next Bithell Short!”
read full review ↗ - 90
“Quarantine Circular is, much like its predecessor a short playthrough but has multiple branches that the story can go down, so one playthrough is not enough”
read full review ↗ - 70
“An absorbing reminder of the power of words and how we wield them. [Aug 2018, p.114]”
- 100
“Quarantine Circular is another brilliantly written game that will have you taking up different mind sets to get through it. It is at times charming, upsetting and inspiring and will have you playing it through to it's conclusion in one sitting without you realising.”
read full review ↗ - 85
“A vast improvement from Subsurface Circular, Quarantine Circular is a standalone sequel that tells its succinct story through engaging characters, a nice storyline, and a shift in protagonists.”
read full review ↗ - 60
“An engaging, if brief, narrative adventure. [July 2018, p.84]”
…and 1 more tracked reviews.
Patch history
- New Game Announcement - Vampirium: 1997Jul 8, 2026significant · resets scoring window
- Day 1 patch notes, and thanks!May 23, 2018
