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49

Edge Magazine

PressTrust score from 468 scored reviews vs. players

10 below players
Bias
within ~9 pts
Vs player sentiment
0.25
Ranks like players
468
Games compared

How this trust score was computed

Trust blends alignment (40%): does the outlet rank games the way players do; decoded accuracy (30%): after translating the outlet's own scale habits (a '7/10 means mediocre' scale is decoded, not punished), how well its reviews predict player sentiment; and player-side (30%): on games where press consensus and players sharply disagreed, whose side it took. Recent reviews weigh more (2-year half-life), and the blend is shrunk toward a neutral prior (60) so small samples can't peg the scale. Player quality is launch-window Steam sentiment, so outlets aren't punished for reviewing a launch build that later got patched.

62
Alignment (40%)
72
Decoded accuracy (30%)
25
Player-side (30%)

Controversy record: on 67 games where press consensus and players sharply disagreed, this reviewer sided with players 9 times.

Computed 6m ago · full methodology →

Outlet vs. players

Each dot is a game both this outlet and players scored. The dashed line is perfect agreement: dots above it mean the outlet was more generous than players, below it more harsh.

Biggest disagreements with players

The receipts: games where this outlet's verdict landed furthest from player sentiment.

Recent reviews (693 tracked)

  • 50
    PalworldAug 6, 2026

    The empty calories Palworld provides are at least moreish, by design. It's a nightmare of animal exploitation, rehashed game loops and meaningless engagement that we somehow struggle to put down. [Issue#427, p.112]

  • 80

    Returned to us with its seams concealed and its ropes tightened, Black Flag feels not like a relic from an earlier age, but a reminder of a path the genre might profitably rediscover: breadth without bloat, and an ocean of possibility that rarely asks you to sail too far to find something worth doing. [Issue#427, p.106]

  • 90
    Big WalkAug 6, 2026

    Being alone in Big Walk evokes a feeling we're not sure we've had in a videogame before. It digs up real-life memories of getting separated from the group at music festivals and on school trips, and from parents in the supermarket when you're young enough for the aisles to feel like a towering labyrinth. [Issue#427, p.102]

  • 60

    Ultimately, our disappointment in The Mound's direction is encapsulated in the Tempestad captain's advice as he sends us off on our first mission: "Remember we are here for treasure, not riddles and mysteries". We can't help but wonder how much the game would have benefitted if these priorities were overturned. [Issue#427, p.114]

  • 80
    Splatoon RaidersAug 6, 2026

    How thrilling it remains nonetheless - and how remarkable that all these reheated ingredients should result in something so fresh. [Issue#427, p.110]

  • 70
    Gothic 1 RemakeJul 9, 2026

    Like one of its grizzled mercenaries, it's hard to know and harder to like. But, whether you make friends with it or not, it demands your respect. [Issue#426, p.108]

  • 50

    The story may make its mark in the end, but when the destination is more fascinating than the journey, is that really and adventure? [Issue#426, p.114]

  • 80
    The Mermaid MaskJul 9, 2026

    For three or four hours, we get to fully inhabit the role of detective, putting our theories into action while in response the game delivers one major revelation after the next. The answers it supplies are all satisfying - never a given, in this genre - and by the time it's all wrapped up, the all-important supporting cast have been left in some interesting places. [Issue#426, p.118]

  • 80

    If we sometimes miss the sparse presentation of the original's read-only memories, there's no question that this rework makes Galley House far more approachable than its predecessor. And, vitally, far better suited for playing from the sofa, with the Watson to your Holmes (or vice versa). Even if you've played "Type Help," the game remains very much afoot. [Issue#426, p.123]

  • 70

    Even if this particular slice of "Paradise" takes a little longer to find its groove, there's comfort in realising that, for this most stately of companies, the (off)beat goes on. [Issue#426, p.116]

  • 80
    Star FoxJul 9, 2026

    It shows that there's life in the old fox yet, and that the foundations are there to build a truly wondrous Star Fox game from scratch for Switch 2. But if that never happens and this really is it, this return to the Lylat system has been well worth it. [Issue#426, p.104]

  • 70
    Mina the HollowerJun 11, 2026

    Mina is at its best when it's channelling Zelda, less so when it lens into Soulslike territory or becomes ascetic in its early-'90s sensibilities, trying too hard to retain a link to the past. [Issue#425, p.116]

  • 80
    Forza Horizon 6Jun 11, 2026

    When Forza Horizon 6 manages to get out of its own way, its magic is that it was two compelling fantasies to draw on. Being a world-class race driver is a pleasure we can get elsewhere - although this makes it accessible to those who might fear Gran Turismo's sterner sim - but it can also satisfy the humbler dream of being on holiday in a fun new place. Whether Playground has captured the authentic Japanese experience, we can't say, but it's certainly got that last bit nailed. [Issue#425, p.102]

  • 70

    Zero Parades does succeed, but it's a qualified success. [Issue#425, p.106]

  • 60

    When Legacy of the Dark Knight finds its focus, there's still plenty of zen-like charm to enjoy here. And if you crave the chaotic? Well, beanbag begins. [Issue#425, p.112]