Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 78 | 40 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 49 | 30 |
| Backloggd ratings | – | 58 | 750 |
| PlayStation store ratings | – | 54 | 750 |
| Xbox store ratings | – | 35 | 750 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (13)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“2XKO is undeniably a very fun title with deep fighting mechanics and a unique personality. However, behind the frenetic fights and impressive production design lie the pitfalls of a free-to-play game, such as an aggressive monetization, and a lack of significant content in its first week.”
read full review ↗ - 86
“2XKO is, without a doubt, the best fighting game on the market right now. Not only does it look amazing with its cel-shaded animated style, but it also has that tag-fighter satisfaction that’s been sorely missed throughout the absence of the subgenre. And the best part about it all is that the game is completely free to play and enjoy, with everything you need to learn included. ”
read full review ↗ - 70
“An extremely solid tag team fighting game that’s bound to become even more impressive over time, assuming it can sort out its launch performance problems.”
read full review ↗ - 90
“2XKO is a phenomenal free-to-play fighting game that balances impressive depth with accessible tutorials that ease newcomers in rather than overwhelm them.”
read full review ↗ - 80
“So, is 2XKO worth playing? If you're into competitive fighters and don’t mind a free-to-play model with some heavy-handed monetization, then yes. This is a solid, well-built brawler. But without singleplayer content and with key characters locked behind paywalls, it leaves casual players out in the cold.”
read full review ↗ - 80
“2XKO is a mature fighting game, approachable on the surface yet deep at its core, with solid online infrastructure and a clear competitive focus. It’s not perfect, but as Riot Games’ debut in the genre, it doesn’t disappoint.”
read full review ↗ - 80
“Like many ambitious first entries in a new genre for a studio, it shows flashes of brilliance but also clear signs that it still needs refinement. The tag-team combat and stylish reinterpretation of League of Legends champions create exciting moments, especially when players coordinate assists and extended combos in intense 2v2 battles. Yet pacing issues and some rough edges keep it from reaching its full potential.”
read full review ↗ - 82
“2XKO is an excellent fighting game, with gameplay that is as accessible as it is deep, and a unique system that gives it personality. Powered by the strength of a universe like League of Legends, there is little to criticise beyond the monetisation policies of being free to play, which disrupt natural progression.”
read full review ↗ - 80
“2XKO arrives on the market with a clear proposition: to introduce a more accessible team-based fighting game without sacrificing competitive depth. By eliminating traditional motion inputs and adopting a simplified system as standard, in addition to being free-to-play, the title reduces barriers to entry and invites new players to experience the genre. At the same time, mechanics such as the different types of Fuse, the emphasis on the 2v2 format, and advanced training tools show that there is real room for technical evolution and a high level of competitiveness.”
read full review ↗ - 85
“2XKO is a fun arcade fighter and a great introduction to the genre for newcomers. The Fuse tag-team mechanics offer a fresh take on the existing formula and provide plenty of strategic depth, whether you’re playing alone or with a friend. Match and lobby creation is seamless, even when playing cross-platform. The free-to-play model doesn’t restrict access to major content. Everything can be unlocked by playing; it just takes longer to unlock characters this way. However, if you enjoy playing it as much as I do, spending time on it won’t be an issue. If you want to try out 2XKO, it’s available on PC, PS5 and Xbox Series X/S.”
read full review ↗ - 70
“For all its simplified inputs and friendly onboarding, 2XKO may fail to convert those who already harbour skepticism toward fighting games, or indeed toward League of Legends itself. [Issue#421, p.108]”
- 80
“ Riot Games knows how to turn a great game into a competitive powerhouse, and this time it uses the League of Legends universe as the foundation for a charismatic and visually spectacular fighting game.”
read full review ↗
…and 1 more tracked reviews.
