Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 78 | 7 |
| All-time Steam reviews | 93% | 87 | 569 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 96% | 92 | 54 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Feb 21, 2026) · 50 reviews sampled · 54 total reviews in window · weighted 35.4 up / 1.3 down · computed 10h ago · full methodology →
Press & Creators reviews (17)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“The visuals are fun and lively, and the sound design is great. The marbles sound incredibly realistic and the noise of them on ice is oddly satisfying. While the gameplay loop of this title might not be for everyone, it does exactly what it says on the tin. It’s a vibrant, snappy game that offers a nice handful of content for both single players and people looking to play with friends. Super Monkey Ball fans will get a kick out of it, too.”
read full review ↗ - 87
“Delivers pretty well what you’d want to see in a follow-up with added features, unlockables, secrets, and challenges”
read full review ↗ - 70
“Generally, the game is packed to the absolute brim with content, and it's a blast to play, even if it never sees fit to reinvent the wheel.”
read full review ↗ - 85
“While the multiplayer might not be something that stays populated, the leaderboards do a great job of extending the experience beyond the campaign. And also the terse challenge of the bonus chapters and weekly challenges adds to the fun. It's a (marble) blast to see this come together as well as it does.”
read full review ↗ - 70
“"Marble It Up! Ultra's" single-player campaign and multiplayer modes provide plenty reason to get friends and family together for some marble-based fun.”
read full review ↗ - 90
“Marble It Up! Ultra is one of the most plainly fun games around. Soaring through stages, finding new tricks and making new shortcuts while experimenting with momentum, and trying to clear tight times makes for an intensely exciting but easily digestible experience that I can’t recommend enough.”
read full review ↗ - 80
“Marble It Up! Ultra is an absolute joy to play for anyone that has enjoyed the physics based marble rolling games of past decades. If you've never partaken in 3D marble platforming, there's no better entry point than this. Just don't expect the multiplayer lobbies to be fully populated without bringing your own group of friends.”
read full review ↗ - 90
“Marble It Up! Ultra is a nostalgic gateway into marble-bouncing fun. While it could easily be a sequel, Ultra comes free for anyone who owns Marble It Up!, generously tripling the amount of fun available for fans of the 2018 classic. With simple mechanics and a lot of physics-based fun, the game asks just one important question: What more do you need?”
read full review ↗ - 90
“As marble games go this has to be the best of the best. With so much variety, intricate level design, online multiplayer and weekly challenges to keep you coming back Marble it up! Ultra is hands down the best of its breed out there right now.”
read full review ↗ - 80
“You can tell that Marble It Up! Ultra had a great foundation to build upon, as it is as polished as the marbles you roll around inside the game.”
read full review ↗ - 75
“Despite some small hiccups with the general presentation of the game, Marble It Up! Ultra offers a fully featured package of over 100 intricately designed obstacle courses for players to learn and overcome.”
read full review ↗ - 80
“Don't be fooled by the childish idea of Marble It Up! Ultra: here we have a highly competitive and demanding game, but without ceasing to be fun and accessible. Controlling a marble in the middle of platforms, ramps, precipices, bridges, tunnels and many other obstacles is surprisingly pleasant and addictive. Something else was missing for the game to be really amazing, not to mention the disappointing lack of local multiplayer modes, but even so, the title is a great choice for your library.”
read full review ↗
…and 5 more tracked reviews.
Patch history
- Custom Levels are Back!Feb 21, 2026significant · resets scoring window
- Custom Level FixesDec 27, 2023
- Welcome to The Challenge UpdateMay 29, 2019significant · resets scoring window
- Steam Achievements and More! - Update 1.0.36Jan 18, 2019significant · resets scoring window
- Update 1.0.28Dec 17, 2018significant · resets scoring window
- Update 1.0.1Nov 19, 2018
