Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 51 | 14 |
| All-time Steam reviews | 67% | 65 | 23 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (20)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“My time with SuperMash was interesting, to say the least. Some mashups were extremely fun, while others were just boring. I have to say it is a game that is going to give you a different experience almost every time you play, and while story mode isn't too intriguing, I can't say fully it is a bad game. That said, I couldn't say that it is an amazing game either. The concept was a valid attempt of an idea, however many times; the mashes felt bland. As it sits even with the promise of DLC, I'm not sure it is worth the asking price of $19.99.”
read full review ↗ - 30
- 40
“SuperMash is a great idea that feels squandered thanks to poor execution.”
read full review ↗ - 62
“Featured in one of the Indie World Directs, Supermash seemed like one of those titles that could go either way...”
read full review ↗ - 40
“While some of the mashes show some fun combinations of genre tropes, the majority of what you'll play in SuperMash is a bit of a mess.”
read full review ↗ - 50
“Imagine playing a Zelda game where Link can only swing his sword once every two seconds! There are dozens of cards to unlock that can let you customize the characters, environments, and even music of a given Mash, but these are mostly single use and still don't make for a very fun time. There may very well be countless Mashes you can produce with the tools on offer, but they aren't different enough from one another. If you're curious and don't mind a variety of fairly shallow experiences, you might consider SuperMash-ing the eShop purchase button. Otherwise, maybe stick to the Monster Mash.”
read full review ↗ - 80
- 30
“Supermash's promise of a limitless supply of genre mashed games can't mask their shallow, repetitive, and uninteresting gameplay.”
read full review ↗ - 75
“Randomly generated content needs limitations in order to create a quality experience. What happens when limitations are left to luck?”
read full review ↗ - 40
“SuperMash has an intriguing concept but the execution - the several genre "mashes" you make and play - are uninteresting and shallow.”
read full review ↗ - 60
“SuperMash is a unique and ambitious title that does some things right but at the expense of many other elements of the game”
read full review ↗ - 80
“All in all, SuperMash succeeds because, even though it might have some flaws in its technical department, it’s still a fantastic idea that leaves a lot of room for experimentation and replayability. I have already played more than fifty mishmashes and I feel I have only scratched the surface of what this game has to offer.”
read full review ↗
…and 8 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
