Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 72 | 14 |
| Creator reviews (1 tracked) | – | 97 | 0 |
| All-time Steam reviews | 94% | 88 | 410 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 0 total reviews in window · weighted 0.6 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (26)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 65
“Anodyne 2: Return to Dust is a unique 3D and 2D story with many gameplay mechanics. However, the controls may be finicky, and the game can get repetitive after a while.”
read full review ↗ - 60
“Although it does have some of the same problems as its predecessor, Anodyne 2 is still a decent game. The game world is diverse and fun to explore, the aesthetic is excellent and really captures the game’s atmosphere, and there are a bunch of cool gameplay mechanics to take advantage of.”
read full review ↗ - 60
“Uncompromising to a fault, Anodyne 2's sublime polygonal world and oblique writing will pull the player in, only to mire them in a slow-to-navigate open world bits and willfully opaque environmental puzzles. Feels almost too academic to fully enjoy.”
read full review ↗ - 58
“Perhaps it's me, and I'm just an impatient gamer, but this is one of those titles that simply takes too long to get off the ground and even when it did the story threads weren't enough to justify too much generic gameplay...”
read full review ↗ - 60
“An experimental experience that feels like it tries too hard with its surrealism and strangeness, to the point it actually negatively affects what it was trying to do. There are some wonderful experiences in both the 2D and 3D worlds, and there's something of a coherent story lurking in the forced quirkiness, but the pacing, combined with the nonsensical aspects hold this back from being something a little more.”
read full review ↗ - 70
“Anodyne 2 is a game that the farther away I'm from playing it, the more I'll think about it fondly. In a year I'll only remember the amazing atmosphere and setup that led to the scary chase sequence and forget how difficult to control that section of the game was. Right now, I'm living with all the great things and the frustrations simultaneously.”
read full review ↗ - 80
“Anodyne 2: Return to Dust is a good example of taking chances with blending in several styles in order to tell a story. While the concept itself is nothing new, often it’s taken too far and too many styles are attempted and the whole experience just either comes apart or is a mess to play. Thankfully, that is definitely not the case here and I both look forward to both the developer’s next project and to finally sitting down to the original Anodyne.”
read full review ↗ - 90
“Anodyne 2: Return to Dust is a game that defies classification, but if I had to make an effort to describe it, I’d call it a combination of The Legend of Zelda: Oracle of Ages, Super Mario 64, and Jade Cocoon. Then again, you never know when it’ll decide to be something else entirely, diving headlong into a different genre and experience that you had no reason to expect based on what came prior, but that’s polished and unexpectedly enjoyable nevertheless.”
read full review ↗ - 80
“Anodyne 2 is a strangely nostalgic action-adventure puzzle game with a story that sticks with you before and after the end.”
read full review ↗ - 80
“A one-of-a-kind splicing of PS1 with 16-bit aesthetics and formal conventions, streaked with self-aware humour, sorrow and yearning. ”
read full review ↗ - 50
“This game is not ordinary. Some players will be contented, but others will be bored.”
read full review ↗ - 80
“Anodyne 2: Return to Dust is an unusually captivating experience. The way the developers mix and match various gaming tropes shouldn't work, and yet the absurd narrative and overall aesthetic binds perfectly. If you're looking for something completely different, make sure you check out Anodyne 2.”
read full review ↗
…and 14 more tracked reviews.
