Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 68 | 17 |
| All-time Steam reviews | 72% | 69 | 393 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 84% | 77 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 0 total reviews in window · weighted 0.6 up / 0.1 down · computed 3h ago · full methodology →
Press & Creators reviews (21)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Tunche is a high-quality casual game that you can enjoy both solo and with friends, and the co-op mode definitely outshines the single-player experience. The enemies look cute, just like the main characters, the experience-gaining system is simple, and the rogue-like elements only enhance the game. Unfortunately, the repetitiveness really drags the game down, and I can imagine that many players will get fed up with it.”
read full review ↗ - 70
“Tunche looks and sounds good, plays neatly and consistently and is fun for couch co-op. However, it takes its punchy ideas and sneaks off into a dark, dirty alley where people just won’t want to go and find it. It is fun if you’re willing to get in there and get stuck in, but you’ll need to step over the broken glass of tiny screen text, try not to touch the wet-stained walls of repetitive, roguelite early encounters, and apologetically deny having any spare change to the drugged up yuppie of verbose exposition. In conclusion, if you are looking for a fight, mate, let us point you in the direction of Tunche.”
read full review ↗ - 35
“The core combat is slow and lacks variety, the story and artistic elements of the game don’t add much, and the mission design makes this an experience that's about as enjoyable as being thrown into the pathway of an oncoming 18 wheeler.”
read full review ↗ - 80
“With its attractively-animated characters and environments, Tunche absolutely doesn’t look like any other beat-em-up on the system...”
read full review ↗ - 70
“Tunche isn't for everyone. Traditional beat-'em-up fans will like the frantic action of the combo system, even if it takes a few runs to get going, but they'll hate the lack of forward progression. Roguelike fans will enjoy the gradual character empowerment but hate the lack of randomization of bosses and enemies. It falls into a specific niche that appeases people who enjoy the minimal mixing of both, and in that respect, Tunche delivers an experience that can be enjoyable if you know what you're getting into.”
read full review ↗ - 50
“Tunche combines familiar mechanics with a setting that is rarely represented in video games. This keeps the game’s visual design fresh, but the combat is more than familiar and not up to the standard set by other games in these genres. Tunche can’t scratch the side-scrolling beat-em-up action of River City Girls or the honed roguelike structure of Hades. Unforturantely, this means the game’s charming art and characters are at battle with lackluster gameplay.”
read full review ↗ - 60
“With a terrific hand-drawn style, an intriguing premise (inspired by a rich vein of criminally under-represented folklore), and solid controls, Tunche does a lot right, but it’s also a game that saves too much of its good stuff for the later stages, which is likely to drive away many looking for more instant gratification. With a more gentle introductory curve in the early stages and more rewarding incentives for progress, Tunche could be the next Castle Crashers, especially if you can rope some mates in. As it stands, it might be too much of a slog at the start to stick with, in order to see the good stuff further in.”
read full review ↗ - 75
“Tunche is a side-scrolling beat ‘em up that takes you on a rogue-type path through the Amazon rain forest. It has beautiful art to complement its diverse characters and enemy animations with a good amount of RNG to keep playthroughs fresh.”
read full review ↗ - 60
“There’s a good game in Tunche somewhere, just trying to get out. Some will find it if they dig deep, put in the hours and max out the skill trees so that the combat can shine. Most though, will probably give up early on into the journey. This is a wonderfully presented game with a lot to offer, but the roguelike elements suck the fun out of it, turning what could have been a brisk and enjoyable adventure into a drawn-out slog.”
read full review ↗ - 70
“This is a great game if you have friends, as you can really see how the chaos and mayhem can be well balanced with cooperation and communication. For a solo endeavor, though, you need to love, and I mean love, the art of the brawl. So either grab a friend or grab a bottle, because you’ve got a lot to see on your way to find Tunche.”
read full review ↗ - 70
“Tunche is a spirited jungle jaunt. A charming action-adventure that wears its Peruvian heritage with the utmost pride. While the marriage of roguelite to brawler is definitely a solid fit, particularly in multiplayer, it cannot be denied that the repetitious trappings of both genres are readily apparent, which will be enough to turn off some players. Those well-versed in the grind and willing to put in the effort, however, will be rewarded with a very agreeable bout of forest fisticuffs. Now, about that animated series…”
read full review ↗ - 60
“Tunche tries many things to set itself apart from the other roguelites. While at first combat feels fast and exciting, it quickly becomes repetitive before even finishing the first run. A great art style helps but doesn’t make up for the other shortcomings. Fans of roguelites might find Tunche fun for a few runs, but others might want to pass on this one.”
read full review ↗
…and 9 more tracked reviews.
Patch history
- Tunche's Physical Edition UpdateSep 22, 2023
- Patch v1.0.9.1Apr 12, 2022
- v 1.0.8Dec 26, 2021significant · resets scoring window
- Hotfix 1.0.7f3Nov 16, 2021
- Patch 1.0.7f2Nov 12, 2021
- Patch v1.0.6Nov 5, 2021
- Hotfix v1.0.5.1f4Nov 5, 2021
- Hotfix V1.0.5.1f2Nov 4, 2021
- Hotfix 1.05.1f1Nov 4, 2021
- Hotfix v1.0.5Nov 2, 2021
- Hotfix v1.0.4.2Nov 2, 2021
- V1.0.4.1Nov 2, 2021
- Pre-release Update: Tunche gets better visuals, a narrative system and UI updateFeb 15, 2021significant · resets scoring window
- Development blog: Tunche NPCs and release date update!Dec 1, 2020significant · resets scoring window
