Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 46 | 11 |
| All-time Steam reviews | 64% | 63 | 616 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 86% | 80 | 8 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 23 reviews sampled · 20 total reviews in window · weighted 12 up / 2 down · computed 3h ago · full methodology →
Press & Creators reviews (17)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“The Uncertain: Light at the End is a very rough project with a weak plot, outdated animations and a myriad of bugs.”
read full review ↗ - 55
“Maybe the developers took too big a bite and it backfired. The overall elaboration of the facial expressions of the characters was not very successful. The characters look stiff and artificial. It's a shame because the first episode set the bar really high. Maybe that's why we expected something more. The story is also not very interesting and engaging. If we didn't compare the game to number one, it would be an average adventure game and the rating would probably be a little higher. Let's see how the developers fight with the last part. Due to the end of this part, we can already assume what will happen in the big finale of the trilogy. However, The Uncertain: Light At The End is still a good title despite all that.”
read full review ↗ - 40
“Post-apocalyptic settings can be many things, but boring should never be one of them, and The Uncertain: Light at the End is unfortunately exactly that, with its mediocre to bad writing, forgettable world and characters, and okay-ish to lacklustre puzzles. Even the best thing on offer, which is the design of each area, fails to leave an impact. The graphics are nice, but visual appeal and atmosphere are almost non-existent.”
read full review ↗ - 30
“The Uncertain: Light At The End is a heap of derivative themes and ideas missing the narrative and mechanical buttresses needed to hold it together.”
read full review ↗ - 50
“I feel weird rating The Uncertain: Light at the End, since I haven't played the prior title or the upcoming conclusion, but I also think that a game, whether it's part of an intended series or not, should stand on its own. Light and the End does not. The story is all right, and the premise behind the game is stellar, but the broken mechanics and omitted quality of life options made it really frustrating to play, and I didn't enjoy it. Hopefully the next game makes up for these shortcomings, but in the meantime, if you value your time, I would suggest skipping Light and the End in its current state.”
read full review ↗ - 70
“The second part of The Uncertain series has enough going for it to make it a worthy sequel but some technical issues in sound and graphics departments and a couple of hateful companions stop it from achieving greater glory.”
read full review ↗ - 40
“The Uncertain: Light at the End is a game that interweaves everything through its narrative. Sadly, that narrative is frustratingly tedious, meaning the rest of the game's building blocks fall apart without a strong base.”
read full review ↗ - 58
“The final result is inconsistent, and what we find on our hands is an empty shell with gameplay mechanics inserted by force to give a semblance of meaning, to create what by definition would be a "video game" but which in practice it turns out to be a not very successful attempt to tell a story, unfortunately not so compelling. If two slices of bread enclosed a single lettuce leaf technically we would have a "sandwich", but it would be very difficult to call it such, and above all it wouldn’t satisfy anyone's palate.”
read full review ↗ - 70
“considering the 15$ tag, The Uncertain: Light at the End is a worthy game. Technical issues are so annoying and it seems New Game Order is trying to solve them in a near future. If you enjoyed The Uncertain Last Quite Day, you'll definitely enjoy Light at the End as well, because of some improvements the game has seen.”
read full review ↗ - 45
“After playing The Uncertain: Light At The End, I apologize, but I had a bad cookie flavor left in my mouth.”
read full review ↗ - 60
“It may be old-fashioned in its design, but The Uncertain: Light at the End has enough charm to see you through its five-or-so hour adventure.”
read full review ↗ - 50
“As you dig into this tale of survival, I can’t help feel that it would have been better suited to a 2D point and click. The Uncertain: Light At The End does play on establish genre tropes but still manages it convincingly. Where it falls down is when it jams in odd immersion breaking puzzles and drops in yet another bug. Uncertain is an appropriate description for this tale of tin and while I’d give it a whirl once it’s had its chrome plated spit shine, I would hold off for some Walking Dead with better footing.”
read full review ↗
…and 5 more tracked reviews.
Patch history
- Cutscene and Dialogue Skip, Lots of Reworks and Fixes - New Update is Out!Apr 20, 2021significant · resets scoring window
- 'The Early Spring Cleaning' Update is Live!Feb 18, 2021significant · resets scoring window
- Back to the Future or Causes of lingering developmentOct 5, 2018significant · resets scoring window
- Kickstarter updateOct 2, 2018
