Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 69 | 25 |
| All-time Steam reviews | 72% | 68 | 87 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 59% | 60 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 1 total reviews in window · weighted 0.6 up / 0.4 down · computed 17m ago · full methodology →
Press & Creators reviews (36)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Disjunction is an action/arcade RPG with an effective emphasis on stealth combat-you can't just stroll through shooting people. The look and feel of the game are slightly nostalgic, and there is some variety with the three characters you get to play. If you like sneaking around, this one is a fun option.”
read full review ↗ - 60
“It's fun for a while and fans of the genre may enjoy it, but overall Disjunction is disjointed with too many annoyances, and ends being less than the sum of its parts.”
read full review ↗ - 80
“With striking gold, blue, and green colours, Disjunction certainly looks the part, and depicts its cyberpunk setting successfully. There’s plenty of atmosphere, and this is further elevated by an ambient soundtrack that really sets the tone in every level. The game’s overall length is a tad disappointing; you’ll rinse it in just a handful of hours, and there’s little incentive for multiple playthroughs. If you're itching for a decent new stealth title though (and aren’t quite willing to go for the cloud version of Hitman 3), then Disjunction is a glorious homage to the entire genre.”
read full review ↗ - 70
“If you enjoy action stealth experiences like those found in the early Metal Gear games and games like Tom Clancy’s Splinter Cell (except being 2-D) and you like new retro-styled games in the modern era, chances are good you can enjoy this game, even if it doesn’t have the most realistic stealth mechanics.”
read full review ↗ - 75
“Both stealth games and cyberpunk theming have been pretty popular in more recent years, and Disjunction does an admirable job of bringing together these two great tastes to make something pretty appealing, even if its stealth segments can’t quite stay fresh over its handful of hours...”
read full review ↗ - 70
“It can be a bit fiddly to start with, what with the limited view and squint-inducing text. Yet persevere with Disjunction and there’s a great cyberpunk detective story to get your teeth into.”
read full review ↗ - 80
“An eerie, hypnotic sleuther - and a cracking first effort from a miniature team.”
read full review ↗ - 60
“Disjunction has lots of potential and possibility, but it’s held back by some frustrating technical issues and design choices.”
read full review ↗ - 70
“Disjunction is a fun stealth action game with great art and music, but there aren't enough interesting elements to keep the gameplay from eventually growing stale.”
read full review ↗ - 80
“In a time when Cyberpunk stories are all the rage, Disjunction does a decent job at sneaking past the competition and making a name for itself.”
read full review ↗ - 70
“A surprisingly deep and absorbing cyberpunk stealth-action role-player that transcends its low-tech visuals and basic presentation.”
read full review ↗ - 72
“A compelling story and speedy stealth make up for Disjunction's less even moments.”
read full review ↗
…and 24 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
