Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 85 | 6 |
| All-time Steam reviews | 83% | 76 | 1000 |
| Metacritic user ratings | – | 78 | 4 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 0.5 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (26)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 100
“I'm hardly a hardcore strategy nerd, so maybe it's the accessibility and surface-level depth I can get down with. I can't wait to dig deeper to see what else I'll enjoy about this topnotch turn-based masterpiece. ”
read full review ↗ - 90
“Puts its core mechanics before everything else and with good reason - they're as near-perfect as we're ever going to get. [Sept 2011, p.102]”
- 100
“Frozen Synapse is an amazing refinement of the tactical strategy genre. It's both approachable for those new to the genre and deep enough to keep you coming back.”
read full review ↗ - 90
“Frozen Synapse takes the old, the stuffy and the traditionally glacial and it makes it brand new, instant and brutal. It's such an achievement. ”
read full review ↗ - 85
“Frozen Synapse is a great turn-based game with stirring tactical multiplayer battles that reward clever thinking.”
read full review ↗ - 90
“Superb multiplayer game with modern twists. Recommended for players who want brains involved with action.”
read full review ↗ - 90
“Turn-based tactical combat has never seemed so accessible and exciting, in this ground-breaking new indie classic.”
read full review ↗ - 90
“Quite simply one of the most exciting strategy games to come out in years. [Aug 2011, p.58]”
- 87
“Intricate, turn-based tactical combat delivered straight to your inbox. [Sept 2011, p.64]”
- 50
“Hardcore, innovative and interesting strategy is spoiled by "old AutoCAD" visuals and overcomplicated controls. [July 2011]”
- 70
“Frozen Synapse is no rival to full-fledged tactical strategy games, but it's an ideal time-killer for a lunch break.”
read full review ↗ - 85
“The subtle tension that builds as strategic plans are hashed out and executed simultaneously on the battlefield is priceless, resulting in a fresh, chaotic experience you'll want to dive into over and over again.”
read full review ↗
…and 14 more tracked reviews.
Patch history
- Frozen Synapse 2 updateMar 2, 2018
- Frozen Synapse 2 updateMar 2, 2018
- Frozen Synapse Update #35Jan 12, 2017
- Frozen Synapse Update #35Jan 12, 2017
- Frozen Synapse 2 Dev Update #1: IncursionsJun 3, 2016
- Frozen Synapse 2 Dev Update #1: IncursionsJun 3, 2016
- Fixed Slow AI & Alt-Tab Zoom IssueMay 6, 2016
- Achievements FixedMar 23, 2016
- Minor UpdateMar 18, 2016
- Minor UpdateMar 18, 2016
