Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 67 | 27 |
| All-time Steam reviews | 64% | 63 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 47% | 50 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 2 total reviews in window · weighted 0.8 up / 0.9 down · computed 3h ago · full methodology →
Press & Creators reviews (36)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Paradise Lost is a well-made adventure game with a well-thought-out world, where the theme of retro futurism is used to the last bit. The story suffers from a worse pace and optimization is not the best, but it is definitely a good and an interesting game.”
read full review ↗ - 70
“Paradise Lost is a slow-paced adventure where you have to watch and listen carefully most of the time instead of actually playing it. Whether that's good or bad depends on what you seek in a game.”
read full review ↗ - 50
“The main factor of Paradise Lost is walking. The term "walking simulator" is now an established term in the video game world. These are adventure games based on gradual exploration and observation with a minimum amount of action. Therefore, this aspect should work a treat. But the speed that little Szymon is able to develop is severely inadequate, and his only function is an incredible level of frustration. I've played many similarly styled games focused solely on wandering around the map, but the walking factor has never been this limited anywhere. It saddens me that such good potential is devastated by such a trivial yet important factor. Paradise Lost can be purchased on Steam for €12,49 - in my opinion the price is inadequate, the title is full of flaws and the only thing that can be highlighted is the graphic design with a well captured gloomy atmosphere.”
read full review ↗ - 70
“A cerebrally enjoyable journey for those that fall in a specific history and story-loving niche, Paradise Lost is otherwise barebones in mechanics and gameplay.”
read full review ↗ - 65
“The search for Paradise is without question a beautiful one, both visually and narrative-wise, but that’s not to say it doesn’t hit rough patches along the way.”
read full review ↗ - 60
“Paradise Lost tells an interesting tale in a beautiful and captivating setting. If you can get past the incredibly slow movement, there is plenty to enjoy here. Just don't expect much gameplay.”
read full review ↗ - 70
“Taken as a whole, PolyAmorous doesn’t get everything right with Paradise Lost, with some maddening technical issues too often dragging me out of potentially powerful or touching moments, but there are enough terrific little touches here that, when combined with a compelling narrative, haunting sound design and some interesting background storytelling, serve to make it worth a playthrough. Just be prepared to do a bit of squinting.”
read full review ↗ - 50
“Abandoned Nazi bunker could be big surprise, but result is not very convincing.”
read full review ↗ - 55
“Paradise Lost feels like one of the average titles that will be forgotten quite soon after their release and playing it is a bit of a waste of time.”
read full review ↗ - 60
“Paradise Lost takes place in a compelling setting and has a lot of beautiful locations to explore. But sadly it never feels like more than a sightseeing tour at a painfully slow pace with a story you’ve probably seen before.”
read full review ↗ - 80
“Paradise Lost may bring nothing new on the gameplay front, but its excellent atmosphere and heartbreaking story make it essential for fans of the narrative adventure genre.”
read full review ↗ - 60
“A challenge for the most hyperactive of you who will find the story a little slow but certainly very interesting. The graphic level after all is not too bad especially if we consider that the setting recalls a steampunk style that is always beautiful and makes us postpone some lack. The audio is a little bit strange, with the sporadic feeling of being followed by someone that in reality it’s your own step, but there’s the very well-chosen music that accompanies us and this is very appreciated. The game isn’t free from some bugs that even if disabling don’t fatally compromise the outcome of the adventure which is full of check points that will make us solve a possible programming problem. Paradise Lost is a little adventure to enjoy in a couple of alternative afternoons, although I regret a little that it could have been something more.”
read full review ↗
…and 24 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
