Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 66 | 6 |
| All-time Steam reviews | 79% | 73 | 1000 |
| Metacritic user ratings | – | 65 | 7 |
| Post-patch Steam reviews (trust-weighted) | 77% | 72 | 32 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 89 reviews sampled · 91 total reviews in window · weighted 59.3 up / 17.7 down · computed 2h ago · full methodology →
Press & Creators reviews (32)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“This is as fine a[n] homage to one of Sci-fi's great franchises a[s] you can get in an MMO format.”
read full review ↗ - 67
“Until then, I'm still going to say this game is definitely worth a look - just be aware of what you're getting into before forking over the extra cash for the nigh-indefinite-length subscription options they offer.”
read full review ↗ - 70
“Star Trek Online has some strengths, but sadly there have been more negative aspects until now. There is just no diversification.”
read full review ↗ - 60
“Despite all of these complaints, those hordes of starship captains are quite happy. They may not have many different things to do, and the missions and UI may be rather buggy, but there does seem to be enough content to sustain them - at least until the endgame - and even at its worst that content is knockabout fun with more instant appeal, and more suitability for casual, short-session, low-commitment play than most MMOs.”
read full review ↗ - 55
“The space combat is short-lived fun, but everything else about this online role-playing game is bland and shallow.”
read full review ↗ - 77
“Two months after its release Star Trek Online is still missing content, especially at the high level range and on the Klingon side of the game. The good point is that Cryptic is steadily releasing updates. But despite that the game is still a game more for casual mmo gamers than core gamers.”
read full review ↗ - 80
“A refreshing change of pace for jaded MMO gamers. [Mar 2010, p.68]”
- 60
“Such a lackluster implementation. [May 2010, p.74]”
- 40
“Trek fans are meant to salivate at the sights and sounds of their favorite universe made manifest, like a dog hearing the chime of a chow bell. And publisher Atari is banking on the hope that -- like Pavlov's pups -- consumers will be content with the same ol' kibble day after day. The result is a shallow, poorly paced, and repetitive game that, divorced from its storied source material, wouldn't warrant a second look.”
read full review ↗ - 60
“Great potential of the game remains buried and players have to dig deep through many useless ballast. Still, it’s worth digging. [Issue#189]”
- 75
“The solution to this problem might be corrected by better choices, including more Star Trek-like non-violent solutions and away mission problems, and a less obnoxiously difficult equipment upgrade system, which might give captains the will to live in this world.”
read full review ↗ - 70
“In the end, Star Trek Online is a mixed bag. If you are a Star Trek fan you will get a huge kick out of being able to pilot your own ship into combat and having brushes with people places and things you have seen in the series and movies. Gamers who are not fans will still find a beautiful game with wonderful audio and music, but the shortcomings in gameplay outside of space combat leave much to be desired.”
read full review ↗
…and 20 more tracked reviews.
Patch history
- Patch Notes for 4/28/26Apr 28, 2026
- Patch Notes for 4/14/26Apr 14, 2026
- Patch Notes for 4/7/26Apr 7, 2026
- Patch Notes for 3/24/26Mar 24, 2026
- Patch Notes for 3/17/26Mar 17, 2026
- Patch Notes for 2/26/26Feb 26, 2026
- Patch Notes for 2/19/26Feb 19, 2026
- Season 11.5 Now Live!Apr 12, 2016
- Season 11.5 Now Live!Apr 12, 2016
- Season 11.5 Coming April 12th!Mar 23, 2016
- Season 11.5 Coming April 12th!Mar 23, 2016
- Season 11.5 Coming April 12th!Mar 23, 2016
