How this trust score was computed
Trust blends alignment (40%): does the outlet rank games the way players do; decoded accuracy (30%): after translating the outlet's own scale habits (a '7/10 means mediocre' scale is decoded, not punished), how well its reviews predict player sentiment; and player-side (30%): on games where press consensus and players sharply disagreed, whose side it took. Recent reviews weigh more (2-year half-life), and the blend is shrunk toward a neutral prior (60) so small samples can't peg the scale. Player quality is launch-window Steam sentiment, so outlets aren't punished for reviewing a launch build that later got patched.
Computed 23h ago · full methodology →
Outlet vs. players
Each dot is a game both this outlet and players scored. The dashed line is perfect agreement: dots above it mean the outlet was more generous than players, below it more harsh.
Recent reviews (8 tracked)
- 100
“It features a fully interactive environment that's a blast to play through. It's really like an interactive movie because it's so immersive. It's easily the most revolutionary shooter since "System Shock."”
read full review ↗ - 100
“It's solid and requires, thanks to the variety and great AI of the enemy you meet throughout, more than a modicum of strategic thinking to get through with a good selection of interesting weapons on offer.”
read full review ↗ - 83
- 100
“This is a very modest game with big ambitions. I don't think I've played a game since Portal which is such few things to complain about. It costs $20 and you should be playing it right now.”
read full review ↗ - 100
“After playing, and enjoying this game for so long, you really need an ending that gives you a sense of completion and satisfaction. Unfortunately, CMI fails to deliver it. The ending is extremely brief and anticlimatic. With the ending aside, The Curse of Monkey Island is a wonderful game that no adventure gamer should be without. Period. I can safely say that no other game has given me this degree of enjoyment.”
read full review ↗ - 83
“While some may say developer 2K Marin has let Bioshock 2 fall into the dreaded sophomore slump, I don’t necessarily think that’s true. It had to be unnerving to try to top such a runaway bestseller of a new property.”
read full review ↗ - 75
“The solution to this problem might be corrected by better choices, including more Star Trek-like non-violent solutions and away mission problems, and a less obnoxiously difficult equipment upgrade system, which might give captains the will to live in this world.”
read full review ↗ - 100
“Provides a huge dose of what adventure gamers are hungry for: a rich story, complicated characters, tons of puzzles and exploration of a series of beautiful and intriguing environments.”
read full review ↗