How this trust score was computed
This reviewer publishes verdicts, not numbers, so trust comes from their recommend/pan calls: call accuracy (50%): when they say buy, do players end up satisfied, and when they say skip, do players agree; alignment (25%): do their recommendations sort games the way players do; and player-side (25%): on games where press and players sharply disagreed, whose side were they on. The blend is shrunk toward a neutral prior (60) so small histories can't peg the scale, and recent verdicts weigh more (2-year half-life).
Computed 6m ago · full methodology →
Outlet vs. players
Each dot is a game both this outlet and players scored. The dashed line is perfect agreement: dots above it mean the outlet was more generous than players, below it more harsh.
Recent reviews (8 tracked)
- 80Hyper Light DrifterDec 29, 2016 · Joey Thurmond
“[Hyper Light Drifter] imaginatively exudes...personal ruminations on loneliness, pain, and temporality across its story, visuals, and audio. However, silver linings of beauty and perseverance can be found between the dark lines of its thematic consistency. Further substance comes from its full world that will quicken your heart rate with its hyper combat or lower it with calming treks and views that captivate. This is an adventure that may feel too safe and even aimless for differing reasons, but you'll never want to lose sight of the light on the horizon that compels you to keep wandering…drifting onward.”
read full review ↗ - 70Mirror's Edge™ CatalystAug 19, 2016 · Joey Thurmond
“I want this franchise to excel, but just as the first game struggled to get off the ground, Catalyst struggles to soar as well. The core gameplay and artistic direction have vastly improved for this entry, and while it explores new territory with an open world and a grander narrative that act as solid foundations, they're squandered since little is built atop them to make this game tower above its peers. Despite these letdowns, DICE now has an even better framework to construct a phenomenal sequel, and I earnestly hope it will seize and run after this opportunity. I have faith in Faith's future, but her time to shine hasn't been struck just yet.”
read full review ↗ - 68Quantum BreakAug 2, 2016 · Joey Thurmond
“The game does boast high production values with its show and captivating graphical effects, which are aided by a thoughtful story that tackles time travel with a logical, thematic bend. However, most of this obscures half of the boring characters and the show's focus on mostly uninteresting side characters. The audio may be great all around, but the fascinating visuals and gameplay are marred by unfortunate limitations, respectively from a technical and imaginative standpoint.”
read full review ↗ - RecOverwatch®Jul 9, 2016 · Joey Thurmond
“You aren't just a cog in the machine here. You act and feel like an essential piece of the puzzle to victory [in Overwatch], which produces a sense of belonging to teams and thrill I haven't had with any sort of multiplayer game in a long time, especially one that manages to be uncannily accessible. It contains oodles of replayability with a gorgeous, charming art style and animation, superb sound design, and modes that never grow stale. This is easily one of my top contenders for 2016's game of the year. Let alone this generation of consoles.”
read full review ↗ - RecMETAL GEAR SOLID V: THE PHANTOM PAINMar 22, 2016 · Joey Thurmond
“[This is] a game I admire yet refuse to sugarcoat because of its deep flaws. There's no question it's visually and aurally excellent with its balanced performance and graphics, confident aesthetics, persistent sound effects, and phenomenal score. It may also feel perfect to play, but the seams fall apart when examining the lack of objective diversity, bosses, and standout moments that rarely raise the execution of gameplay to creative or clever lengths. [...] That sounds damning, doesn't it? Yet I can't help but highly recommend this game because I had a blast with it.”
read full review ↗ - RecAlien: IsolationJan 20, 2016 · Joey Thurmond
“Whether you act upon fight or flight, the restrictions imposed on the moment-to-moment gameplay never fail to make sneaking or making a scene filled with excitable tension. While some design choices, a lack of diverse objectives, minor issues with the controls, and passable characters will contribute to varying bouts of boredom, it's more than worth to see Amanda through to aurally and visually absorb every second of the distinct retro-futurism that Creative Assembly perfectly replicates and improves upon.”
read full review ↗ - 83The Evil WithinJul 22, 2015 · Joey Thurmond
“I like to look at [The Evil Within] as a meaningful love letter to pure survival-horror with gameplay that demands you to take your time and conserve your resources against aggressive foes in devilish settings. While a small portion of the design and features are rough, the majority of this game is a rock solid title sure of itself with a beautifully desolate world to explore and an insane story that's a fun albeit slow ride to watch unfold.”
read full review ↗ - 88Wolfenstein: The New OrderJan 6, 2015 · Joey Thurmond
“I had to adjust to the quicker than usual speed of the character and didn't expect much from the story for the first two hours, but it grew on me in so many ways I don't usually expect from a FPS. I empathized and cared for the cast of characters, fell in love with the mix of modern and archaic FPS mechanics and features, was taken aback in a fitting way with how the Nazis are portrayed in all their evil and schemes through an unadulterated lens, and so forth.”
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