How this trust score was computed
Trust blends alignment (40%): does the outlet rank games the way players do; decoded accuracy (30%): after translating the outlet's own scale habits (a '7/10 means mediocre' scale is decoded, not punished), how well its reviews predict player sentiment; and player-side (30%): on games where press consensus and players sharply disagreed, whose side it took. Recent reviews weigh more (2-year half-life), and the blend is shrunk toward a neutral prior (60) so small samples can't peg the scale. Player quality is launch-window Steam sentiment, so outlets aren't punished for reviewing a launch build that later got patched.
Controversy record: on 3 games where press consensus and players sharply disagreed, this reviewer sided with players 1 time.
Computed 28m ago · full methodology →
Outlet vs. players
Each dot is a game both this outlet and players scored. The dashed line is perfect agreement: dots above it mean the outlet was more generous than players, below it more harsh.
Biggest disagreements with players
The receipts: games where this outlet's verdict landed furthest from player sentiment.
Recent reviews (7 tracked)
- 78Snooker 19May 4, 2019
“I've been playing billiard games on PCs or consoles since Amiga Times. Also, in my youth I actually played billiard for a short time and I think it is quite interesting and very demanding. Especially with the snooker, it is important to think one step ahead and not just punch in the ball, but to immediately consider where the white ball might lie afterwards, so I have a good starting point for the next shot. But even blocking to leave the opponent in a bad position, has quite its appeal. Snooker 19 offers this quite, because the TV-like look fits very well with the game and well embedded. First of all, we have the best overview through the top down view to aim for a possible ball, then we can do fine work in the first person perspective and last but not least we switch to the bird's-eye view to dose the impact strength. This is quite logical and gives us the gameplay a good access to the game itself. Also, the physics of the balls are quite realistic here, which I find particularly important. Since Snooker 19 comes with an official license, we can take over numerous stars in different tournaments and shine with them in multiplayer. But the game modes leave much to be desired. Although the game is still called Snooker 19, it would be nice to offer Pool or Trickshot as well. We also try in vain to create a star of our own with which we could identify much better. Thus, snooker 19 should certainly convince of the look and the gameplay, but still there is still something missing to go through as a very good sports game.”
read full review ↗ - 90Anno 1800Apr 22, 2019 · Sebastian Mersch
“Finally an Anno in the past. To be honest, the parts of the future never interested me and in fact grew up with the actual part of Anno 1602 and I also loved the following parts. At that time, however, I lacked the hardware power to really deal with it for a long time. But now finally Anno 1800 is here and what should I say big: It's just fantastic! Ubisoft has added great news, such as the plan mode where we can place buildings even if we do not have the necessary resources. This at least once the site is reserved and we can definitely plan better. A clear praise that the connection between the old world and the new (two different maps) seamlessly merges and is not disturbed by annoying charging sequences. Also the revaluation of our population is now more realistic, because if we farmers to be upgraded to workers, the farmers are missing us accordingly in agriculture and we have to build new farmhouses. I could say so much good, but I have to get rid of a few negative things too. The war in Anno was never the big strength of the series. Now this is done exclusively over water. Since there are not very many ship classes, this unfortunately can be quite tiring and dragging on for a long time, as the AI has learned a lot too. In addition, the diplomacy for certain actions is clearly too expensive and sometimes incomprehensible. But those who see it over, will probably get one of the best strategy games currently!”
read full review ↗ - 68The Caligula Effect: OverdoseApr 2, 2019 · Robin Sollik
“For the first few hours I've always wondered, "What am I actually playing here?", And now after about 40 hours, I still wonder somehow. Caligula Effect is a typical NIS game. Not really outstanding, but it really does not do anything wrong. The story is quite interesting in itself, but it is told very slowly. We fight each other from boss to boss, but the way there is laborious. The dungeons are huge and felt they are getting bigger and eventually comes the point where you have to visit old dungeons again. A dungeon is divided into several areas and you should of course initially explore everything, but eventually you just do not feel like. Each dungeon has its own design, but they are not very interesting. The same textures are used throughout and nothing new is coming. The fights are harmless or merciless, depending on the level of difficulty you play. Fortunately, on Normal I was able to put on car, so the party plays by itself (except our character, we always have to steer him), otherwise the fights would take longer. One should not be averse to the soundtrack, for a JRPG typical we also have corresponding fight music. We have an average JRPG here, otherwise I would not have spent more than 40 hours here.”
read full review ↗ - 76Trials® RisingMar 26, 2019
“Trials Rising is a fun game and recommended for nice evenings with friends. But even on its own, nobody gets too short, because the simple gameplay gives everyone a quick start into the game. The handling is self-explanatory and feels real, but the implementation is a real challenge. Since the one or other starting point is also like two, three, or infinite times seen. The world map on which to see and reach all events provides a different number of game modes. So you can compete against the time, or against other Ghost players, or rock in tandem with his buddy in front of the sofa the track. The Lootboxes are lined with colorful content, reminiscent of Fortnite. These are distributed after leveling and can be opened. There are 120 routes and these can be repeated with the different bikes to improve his lines. To make matters worse, the editor is added, with this one can create routes and make the community available and have them rated.”
read full review ↗ - 90DiRT Rally 2.0Mar 9, 2019
“DiRT Rally 2.0 is still an absolute reference of Rallysport”
read full review ↗ - 93Devil May Cry 5Mar 7, 2019 · Robin Sollik
“What a hell of a game! It does not just look damn good, it also plays that way! The fights are fast and easy to learn and we always get new weapons or skills. Nero, V and Dante all play completely different and occasionally you even have the choice of which characters you like to play, at these levels then this wannabe multiplayer is used, the idea is nice, but it would not have been necessary since the others Usually, players only see from a distance and you are busy with demons, or with the camera, especially with the small jump'n'run inserts, the camera is weakening. If you then go through the about 10 hour campaign, you unlock a new level of difficulty, can play the levels that you have previously played with another character, again to see what happened there and that's basically. Story is okay, but let's face it, fighting is just so cool that everything else becomes trivial.”
read full review ↗ - 90Metro ExodusFeb 14, 2019 · Robin Sollik
“Metro on the surface ... is that still metro? Of course, after all, it is called Metro Exodus (lt excerpt). I have not played such a good story shooter for a long time. In the previous parts you were only allowed to surface for a short time, but in Exodus we leave the ground and explore the irradiated surface of Russia. Of course, Russia is not yet cleared of radiation, but here and there it is less strong, which makes the area no less dangerous. Bandits, mutants, demons ... evil has many names and forms. But what makes Metro so special? On the one hand, the story, which has taken me quite a bit towards the end, the survival aspect, that one must always keep an eye on filters, medicine packs and ammunition, some thrills in the shafts of the Metro, the darkness, a little bit of horror, not too much, just right. This mix makes Metro really special. And what you must not forget, karma. The game remembers whether we are peacefully coping with the game, or riveting everything that comes our way, and this also has an effect on the end, which in turn increases the counter-value. I went quite neutral to Metro Exodus and I'm really excited!”
read full review ↗
