Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 80 | 44 |
| Creator reviews (4 tracked) | – | 75 | 2 |
| All-time Steam reviews | 62% | 62 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 60% | 60 | 4 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 10 reviews sampled · 10 total reviews in window · weighted 3.7 up / 2.5 down · computed 2h ago · full methodology →
Press & Creators reviews (104)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
- 70
“New game in Trials series features addictive gameplay and nice physical model. It suffers from outdated graphics, long loading times and limited customization options. However, fans should like it anyway. Just don't play a Nintendo Switch port - it is bad.”
read full review ↗ - 70
“There's a certain sneering satisfaction to defeating everything the game throws at you on a particular track.”
read full review ↗ - 80
“Trials Rising is the (mostly) full package you've been waiting for. With its huge list of tracks to tackle and all the races and trick-based stunts you could ask for, RedLynx has served up the best instalment in the series since Trials Evolution. With a killer soundtrack, tons of customisation and an impressively deep tutorial mode, it's only really let down by a tutorial-free Track Editor. The drop to 30fps might put off those also playing on other platforms and the drop in visual fidelity can be hard to miss at times, but despite its blemishes, Trials has proved its right at home on Nintendo Switch.”
read full review ↗ - 70
“Trials Rising boasts one of the best track selections of the entire franchise. Sadly, paired with forced online connectivity, convoluted menus and completely unnecessary lootboxes.”
read full review ↗ - 70
“Trials: Rising is a tricky one to score. At its very core what makes the Trials games so addictive, so satisfying and so god-damn rewarding is still present. Once again I found myself clutching the controller at 3am with a slightly manic expression plastered across my sweat-covered face, mumbling something about needing to bounce the back wheel off that edge to shave off some time. Once again, I found myself thinking, “Just one more go. Alright, maybe two.” again and again and again. It’s just irritating that Trials, arguably the quintessential example of a sleek game, has got bloated in this latest iteration.”
read full review ↗ - 85
“More than anything, Trials Rising does something that, ultimately, needs to be at the core of every game; it’s fun. It's zany, yet challenging, leaving it as a phenomenal follow-on for the Trails franchise.”
read full review ↗ - 80
“An extraordinarily solid mix of racing, platforming, and puzzling your way through stunning and devilish obstacle courses, only let down by the fluff surrounding the core experience.”
read full review ↗ - 70
“The physics are still phenomenal, and the series has retained its addictive quality, but it can occasionally feel like a game looking for answers to questions that didn't necessarily exist to begin with.”
read full review ↗ - 80
“Trials Rising is a great sequel to Trials Franchise. it offers a fun and enjoyable gameplay and very well designed levels. deep tutorial level or skill mode is also very fun to play. in general, despite having some technical problems or loot box issues, Trials Rising is a game that you shouldn't miss if you like the series.”
read full review ↗ - 85
“Even with a few issues, Trials Rising is an excellent experience on Switch, filled with a slew of creative levels and a lot of reasons to replay and tweak your experience. Sure, the version on Switch might not be as pretty as other versions, but it's just as playable, aside from a few handheld framerate problems. Steady your hand and get to navigating the peaks and valleys of the world of Trials. Just make sure you're connected online.”
read full review ↗ - 80
…and 92 more tracked reviews.
Patch history
- [PATCH NOTES] Summer Update - June 2020Jun 23, 2020significant · resets scoring window
- [Patch Notes] May UpdateMay 26, 2020significant · resets scoring window
- Patch Notes - April 2020Apr 3, 2020significant · resets scoring window
- Trial Rising - November UpdateNov 1, 2019significant · resets scoring window
- [PATCH NOTES] September Update - September 9Sep 10, 2019significant · resets scoring window
- [Patch Notes] September Update – Monday, September 9Sep 6, 2019significant · resets scoring window
- [Patch Notes] June Update - Monday, June 3rdMay 29, 2019significant · resets scoring window
- [Patch Notes] April Update - Thursday, April 11thApr 11, 2019significant · resets scoring window
