How this trust score was computed
Trust blends alignment (40%): does the outlet rank games the way players do; decoded accuracy (30%): after translating the outlet's own scale habits (a '7/10 means mediocre' scale is decoded, not punished), how well its reviews predict player sentiment; and player-side (30%): on games where press consensus and players sharply disagreed, whose side it took. Recent reviews weigh more (2-year half-life), and the blend is shrunk toward a neutral prior (60) so small samples can't peg the scale. Player quality is launch-window Steam sentiment, so outlets aren't punished for reviewing a launch build that later got patched.
Controversy record: on 3 games where press consensus and players sharply disagreed, this reviewer sided with players 0 times.
Computed 17h ago · full methodology →
Outlet vs. players
Each dot is a game both this outlet and players scored. The dashed line is perfect agreement: dots above it mean the outlet was more generous than players, below it more harsh.
Biggest disagreements with players
The receipts: games where this outlet's verdict landed furthest from player sentiment.
Recent reviews (9 tracked)
- 75
“Features fun, arcadey action and an impressive amount of destruction - with a slightly irritating interface. [Sept 2006, p.76]”
- 90
“The GameSpeak feature alone is reason enough to play this one. [Nov 2001, p.50]”
- 100
“Our favorite PS one Final Fantasy. [Nov 2001, p.46]”
- 60
“There's not a hint of originality here. [Nov 2002, p.192]”
- 100
“San Andreas is shocking, not necessarily because of its typically contentious subject matter (though there's plenty in it to rub those of a conservative disposition the wrong way) but because of the sheer scale of the experience...Is it really the best game ever made? Quite possibly, yes.”
read full review ↗ - 80
“Beyond seriously creeping me out, Fatal Frame made me feel like a wuss of a gamer: Put simply, it gets tough. [Apr 2002, p.102]”
- 80
“Includes almost everything we loved in the first game and takes it all to the next level. [Sept 2002, p.113]”
- 80
“It looks beautifully weird, and almost all of the(mostly)excellent songs--complete with vocal parts that change depending on which of the LocoRoco friends you're playing as--wedged themselves deep into my consciousness for days on end. [Oct. 2006, p.90]”
- 80
“It's not an "FF" title for the PSP, but it is a port of one of the better and rarer games in the company's history. [Aug 2006, p.80]”