Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 85 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 74 | 78 |
| Xbox store ratings | – | 60 | 750 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 6h ago · full methodology →
Press & Creators reviews (24)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“Pillars of Eternity is a wonderful role-playing game, expertly weaving deep, tactical combat and captivating writing - a combination that will appeal to unabashedly old school gamers, but will also yield abundant rewards for players new to the genre. What Obsidian has crafted here, ostensibly as a love letter to the isometric computer role-playing games of the late '90s, is not merely an exercise in tickling the nostalgia itch of those pining for another Planescape: Torment or Baldur's Gate, but a contemporary to those classics, and one that will surely be held in as high regard in the years to come.”
read full review ↗ - 80
“Pillars of Eternity: Complete Edition is a seamless port to PS4 of a masterpiece of a PC RPG. Obsidian extreme level of quality arrives on PS4 with perfect adaptation and with its stellar gameplay intact.”
read full review ↗ - 80
“Pillars of Eternity is a stellar entry into its genre, but one that won’t win over people who are not already fans. It is huge and richly detailed, with more history than some actual periods of real life, and a rare amount of care and attention. It’s probably a better experience on a PC, but it’s still definitely worth playing on console if it’s your only option.”
read full review ↗ - 80
“A surprisingly good port of a purposefully old school computer role-player, that proves even the most PC of games can work on consoles.”
read full review ↗ - 85
“The outstanding classic-style RPG Pillars of Eternity makes a surprisingly virtuosic transition to the Xbox One and PlayStation 4 with the Complete Edition, bringing both systems all of the content that's been released on the PC version so far.”
read full review ↗ - 85
“Although the porting issues affect the experience enough to bog it down a bit, they're not so extreme as to ruin it. PoE is that rare game where each of its components, from the story and writing to the audiovisual aesthetics, are individually exceptional yet manage to combine into something greater still. It presents a level of immersion that leaves a lasting impression, and you owe it to yourself to experience it firsthand. ”
read full review ↗ - 90
“With Pillars of Eternity: Complete Edition, Paradox Arctic managed to do make a computer RPG playable on consoles with little frustration, thanks to the cleverly redesigned UI and controls. For the rest, Pillars of Eternity: Complete Edition is just as great as it is on PC, with excellent writing, world-building and characters, an involving and challenging battle system, and true roleplaying.”
read full review ↗ - 80
“The setting and characters are wonderful, and anyone looking for a meaty, densely plotted RPG will find a lot to like. Simply put, games like this rarely get made, and seeing one on a console is like finding a unicorn egg in your cornflakes.”
read full review ↗ - 85
“Pillars of Eternity: Complete Edition is without a doubt a brilliant game that nearly singlehandedly revived a genre that has been replaced in the hearts of many by World of Warcraft, The Witcher, or The Elder Scrolls series. And while those series (and their respective genres) are amazing in their own right, Obsidian’s re-imagining of the poorly-aged genre is a must play for any fan of similar games and a great jumping off point for those interested in dabbling in something more complex.”
read full review ↗ - 90
“Pillars of Eternity is worth looking into for any RPG fan. The game has a great plot and world to explore, and Obsidian has given players enough options to ensure that anyone can see the end of the story, regardless of skill level. It can be a bit overwhelming at times, and if you’re on a higher difficulty it’s not afraid to tear your party to pieces, but if you didn’t pick this up on Steam due to being a console gamer, you don’t have an excuse now.”
read full review ↗ - 90
“All that aside, PoE is an experience I am still working through at the time of this article. It’s tough and long, but absolutely rewarding, and it makes it very clear why games in the lineage of the genre, Baldur’s Gate, Icewind Dale, and so on, are still held in such high regard today. Someday I hope to tackle those, but until then, PoE will keep me very busy.”
read full review ↗ - 80
“Pillars of Eternity was certainly crafted with PC in mind, but it’s no less an enjoyable experience on console. I admit I came in with a bit of a bias having played it on PC first, and I had those expectations coming in, fair or not. Yes, I missed a mouse and keyboard with item management and combat, but as a whole, I’m incredibly impressed with how Obsidian has managed to translate this hardcore cRPG to console. More than anything, I’m thrilled that console gamers now have the opportunity to romp through Eora. It’s an adventure no RPG-fan should miss.”
read full review ↗
…and 12 more tracked reviews.

