Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 76 | 20 |
| Creator reviews (1 tracked) | – | 97 | 1 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 58 | 66 |
| Backloggd ratings | – | 62 | 481 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (41)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 85
“Even though the grappling system is slowed down and pre-fight sequences lack the familiar trash talking, UFC 2 is a great transition of sport into the digital realm. It is the closest we've been to feeling how it is to fight inside the octagon.”
read full review ↗ - 80
“Fans of UFC will get the atmosphere of a real UFC match, while fighting and sports game fans have enough here to have some good fun.”
read full review ↗ - 80
- 70
“Some issues drag everything down, particularly the lack of intuitive feedback, and the barebones tutorials, and a dry career mode, but EA Sports UFC 2 is a welcome improvement on its predecessor that shows this series is going in the right direction. It’s just not a number one contender quite yet.”
read full review ↗ - 80
“Consider the bar for MMA games officially raised, as EA Sports UFC 2 improves upon almost every facet of the original, while also introducing an intuitive new grappling system and realistic knockout engine.”
read full review ↗ - 78
“Those who have already found themselves smitten with the series will find plenty to enjoy the second time around.”
read full review ↗ - 70
“EA Sports UFC 2 delivers the grandeur of MMA in a remarkable and brutal presentation. A traditional fighting game this is not, and the genuine attempts at simulating a dense sport result in clumsy combat that only on occasion captures the drama and nuance of human chess.”
read full review ↗ - 64
“EA Sports' UFC 2 has some technical skill, but is missing the heart of the sport.”
read full review ↗ - 75
- 75
“A solid concept with wide appeal, good fun if you can look past the flaws.”
read full review ↗ - 85
“EA Sports UFC 2 is quite simply the best MMA game there is. Loaded with improvements over the past iteration, the game still suffers from a poor netcode and a very repetitive career mode.”
read full review ↗ - 80
“EA Sports UFC 2 is the culmination of what has been learned the past two years, as the game is far richer in content, has a greater focus on authenticity, and is trying to please fans of the sport over those who couldn't care less about it.”
read full review ↗
…and 29 more tracked reviews.
