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How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 78 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 77 | 55 |
| Backloggd ratings | – | 52 | 72 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 8h ago · full methodology →
Press & Creators reviews (32)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Grand Kingdom is a great tactics game that demands patience because it isn't an easy one, has many options and a not-so-easy-to-handle progression curve. It's complex gameplay mechanics might make the less patient players abandon it. ”
read full review ↗ - 80
“Grand Kingdom is a strong tactical title that will ignite your inner sellsword. Some minor difficulty spikes can't upset the entertaining strategy action being served up here, and with tons of content on offer, this is a game that you could potentially still be playing this time next year.”
read full review ↗ - 70
“Grand Kingdom features a vibrant and charming art style along with a surprisingly well implemented multiplayer mode. However, the lackluster story and repetitive combat that sits at the very core of the experience holds the game back from greatness.”
read full review ↗ - 80
“Grand Kingdom is a very deep tactical RPG, and it tries to bring new ideas to the genre too.”
read full review ↗ - 70
“An unusual mixture of influences, that builds a pleasingly unique strategy role-player out of otherwise very familiar components.”
read full review ↗ - 80
“The story might be forgettable, but Grand Kingdom‘s gameplay certainly is not. This is a game that features a refreshing and unique battle concept for a genre that can often feature formulaic combat, mixing its deep mechanics to bring a challenging, beautiful and inventive game that is a fascinating breath of fresh air for tactical RPGs.”
read full review ↗ - 80
“Approach it like a story-driven RPG, expecting to be absorbed by an epic tale and a cast of likeable characters, and you may be left underwhelmed by what’s on offer despite the solid gameplay. If you put in the time and effort however, creating a group of mercenaries that you strive to develop further by engaging in the well developed turn-based battle system both online and off, then Grand Kingdom will prove to be a graciously rewarding experience.”
read full review ↗ - 81
“Grand Kingdom is a JRPG that combines good tactic structure with a frantic, fun action. A great compromise for those who love the genre.”
read full review ↗ - 81
“Bland ancillary elements can't derail Grand Kingdom's razor-sharp focus on inventive tactics gameplay.”
read full review ↗ - 75
“The last tactical RPG from Tomohiko Deguchi deserves to be explored thoroughly, thanks to its variety of situations and the deep gameplay.”
read full review ↗ - 70
“It’s not attractive or even very welcoming, but get past this deceptively off-putting veneer and you might just find a game of turn-based tactics worth getting lost in for a few days or a few weeks.”
read full review ↗ - 60
“I feel mixed on Grand Kingdom because I want to like it, but it just seems lackluster on its feedback loop of repetitive mission design; there is nothing that significantly caught my attention outside of the intricacies of battle from constantly building parties of different classes. Its story is severely lacking, and the War mode has a few neat quirks that overstayed its welcome rapidly. Grand Kingdom is an entertaining experience that presents neat, unconventional approaches to the genre, but there are so many aspects of its infrastructure that just seem haphazardly unrealized.”
read full review ↗
…and 20 more tracked reviews.
