Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 75 | 20 |
| Creator reviews (1 tracked) | – | 65 | 1 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 70 | 45 |
| Backloggd ratings | – | 66 | 45 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 5h ago · full methodology →
Press & Creators reviews (18)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 65
“At any rate, I dread to think how short Episode 3's review is going to be, because it's a damn effort to drum up much to say about even this one.”
read full review ↗ - 78
“This second chapter has the same success and failures as the first one. Some remarkable moments, balancing action and suspense, trying to get back the essence of the genre. It may not be perfect, but it's what it looks like: entertaining without complications.”
read full review ↗ - 70
“This is another enjoyable romp, though, which sprinkles just enough new ideas into the experience to make it stand on its own. Most importantly, the action is much tenser this time around, and while it's still largely ridiculous, it will have you squirming at points.”
read full review ↗ - 80
“Fans of the series will appreciate the plot twists, whilst newcomers can get stuck into a well-grounded Resident Evil game that is so far living up to its heritage.”
read full review ↗ - 80
“Injecting some much-needed adrenaline into Resident Evil: Revelations 2, Episode 2 ups the ante with intense boss battles, creepy new creatures and some interesting plot developments.”
read full review ↗ - 70
“A few technical issues still remain, such as the unreliable stealth mechanic where enemies will arbitrarily sense a player’s presence even if they are properly concealed, and the AI-controlled character still has a habit of staying behind and/or failing to pull their weight during more heated skirmishes. Nevertheless, this latest episode has gone a long way to raise optimism over Capcom’s latest RE experiment.”
read full review ↗ - 78
“Keeps the rhythm of the first episode, without adding or changing anything on its way. The history is interesting, and the gameplay remains as fun as it was. Could be better, but also it could be much worse. ”
read full review ↗ - 70
“The second episode of Revelations 2 offers a bit more action than the first one, and is not quite as good. Barry Burton is a pretty boring character and the setting isn’t that interesting. Still, it is a title that every Resident Evil fan should take a closer look at.”
read full review ↗ - 80
“An improvement upon an improvement, Revelations 2 keeps reinvigorating the Resident Evil franchise, though stale environments, generic enemies and disappointing visuals leave it firmly rooted in the "good, but not quite great" category.”
read full review ↗ - 75
“The Raid-mode is still the most enticing part about Resident Evil: Revelations 2. The gameplay is great, but unfortunately the lack of variation starts to break up this mode already. Thankfully the campaign mode is getting more interesting now.”
read full review ↗ - 81
“Revelations 2 Episode 2 makes the story and characters a little bit more engaging, and that's probably the biggest success of this chapter. It also brings new types of enemies and one "final boss" but, gameplay-wise, this second entry remains the very same as the first.”
read full review ↗ - 80
“If you bought the first episode, nab the second.”
read full review ↗
…and 6 more tracked reviews.
