Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 76 | 20 |
| Creator reviews (2 tracked) | – | 75 | 2 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 78 | 95 |
| Backloggd ratings | – | 69 | 750 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (89)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“WarioWare has traditionally been one of the more bizarre entries in the Nintendo catalog, but it has always been a welcome one. And although the crazy microgame approach won’t appeal to everyone, WarioWare: Get It Together! freshens up the approach just enough to make sure longtime fans will want to check it out.”
read full review ↗ - 70
“WarioWare: Get it Together! gracefully continues the series tradition by mixing brash presentation with great arcade collidoscope of ideas that feels extremely fun both at loud parties or all alone by yourself.”
read full review ↗ - 80
“Managing constant chaos has always been a core tenet of the WarioWare experience, and in doubling down on the randomness of its microgames, the series has at last gotten its shtick together.”
read full review ↗ - 90
“WarioWare: Get It Together! is a triumphant Switch debut for the subversive series that makes some daring changes to core gameplay, resulting in the best entry in the franchise to date. With a generous roster of playable characters, lots of solo and multiplayer modes to dig into, and stages that cleverly adapt to your choices on the fly, this is a superb compilation of hilarious microgames that delivers more ways to play than ever before. You'll laugh, you'll cry, you'll dodge bird droppings on a skateboard. So grab a few friends or family members, break out the controllers, and gather round the TV, WarioWare: Get It Together! is essential stuff.”
read full review ↗ - 70
“WarioWare: Get It Together offers a twist to the renowned wacky series of fast and tricky mini games. This time around, you will be controlling many of the well known characters the series has spawned over the years, with each and every single one of them being unique when it comes to the way you control them. Some aspects of the game seem redundant and misplaced, but the meat of the game still is as enjoyable and funny as the series has always been.”
read full review ↗ - 80
“WarioWare: Get It Together! will give you tons of fun in short bursts. What's more, it looks great during 4-player sessions. If you have only a minute or two to turn a boring party into a cool one - the new WarioWare is your best bet.”
read full review ↗ - 80
“It's rare for a long-running series to disappear for a decade, come back with some fairly dramatic changes, and still come away on top. Any one of these factors would be a death-knell for a worser series, so the fact that this title can balance all of them at once is truly impressive. WarioWare: Get it Together may not seem ambitious at a glance, but at a closer look, the scope is genuinely admirable. Somehow, Intelligent Systems was able to create 200+ microgames that could each be played by 19 characters, without any of these elements feeling bloated or ancillary. Time will tell if this installment remains as beloved as its cult-classic counterparts, but even after one whole week, Cubed3 is not ready to put the game down just yet. Especially when there's still some high scores that need beating!”
read full review ↗ - 55
“Get It Together! feels like a WarioWare D.I.Y. project that never got finished. As far as I can tell, there’s no mode or method for just playing a random assortment of all 220 or so microgames, in single or multiplayer. The Story mode arranges them in groups of approximately 23 around a set theme, such as “Nintendo Classics” and “That’s Life,” and in solo play that’s about it, especially given how the single-player options in Variety Pack are pretty joyless and feature no microgames at all. For those who are able to find another player or three, Get It Together! offers some decent value, but so much of the side content just isn’t compelling enough to justify a purchase, and it’s hard not to see the Switch’s WarioWare game as another Game & Wario, where the schtick is all there is. At the end of the day, Get It Together! hasn’t even heeded its own admonition. Ironically, the absence of any meaningful online experience means that most will be left to “get it together” on their own.”
read full review ↗ - 80
“The transient nature of the microgame concept means WarioWare: Get It Together, isn’t the kind of thing you’d want to pull out for a long haul, but for short bursts of pure, chaotic delight, especially with friends, you can’t go wrong. It’s surprising that it’s taken this long for Wario and his crew to become playable characters in their own game, but their unique abilities (and flaws) are a welcome twist on the frantic nature of WarioWare‘s rapid-fire minigames.”
read full review ↗ - 80
“With a fresh focus on unique characters and multiplayer mayhem, WarioWare: Get It Together finds room for even more creativity in an already one-of-a-kind series.”
read full review ↗ - 70
“Ultimately? WarioWare: Get It Together! is a fine enough game, if you come in with the proper expectations. It’s full of whimsy. The character gimmick is fun. It shines when you play with a local pal. But its limitations mark a trend for Nintendo. It appears that the publisher’s response to rising development costs is to cut corners on its lesser-selling franchises. With Get It Together! and Mario Golf: Super Rush both feeling a bit half-baked, we worry that the company’s tradition of over-delivering in scope and extras might increasingly be a memory.”
read full review ↗ - 90
“With a ton of content and a massive variety of ways to play, WarioWare: Get It Together! is a solid purchase for any Switch owner looking for a blissful and somewhat manic distraction from day-to-day life.”
read full review ↗
…and 77 more tracked reviews.

