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How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 79 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 69 | 18 |
| Backloggd ratings | – | 64 | 57 |
| PlayStation store ratings | – | 62 | 47 |
| Xbox store ratings | – | 60 | 23 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 6h ago · full methodology →
Press & Creators reviews (32)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“Get Mechstermation Force, get a partner if you can, and get ready to save the world. You’re going to frequently die trying, but the process will be a blast.”
read full review ↗ - 80
“With Cuphead just around the corner, we can’t help feeling sorry for Mechstermination Force. It's certainly less of a head-turner, but it's a more approachable take on boss rush platforming, with less of an emphasis on twitch-based, pixel-perfect precision. It's peppered with ingenious design and amusing writing and we thoroughly enjoyed our time with it. We'd recommend it as a more accessible alternative to (or appetiser for) Studio MDHR’s upcoming game. If you enjoyed Gunman Clive, this is a great expansion on the concept and well worth investigating.”
read full review ↗ - 80
“Mechstermination Force is a terrific boss-rush adventure that grants a few hours of undisputed, frenetic, and fast-paced gunplay against gargantuan robotic titans. Climb up the legs and torsos of these mighty beasts and take back Earth. Up to two heroes can blast away these monsters to the backdrop of fantastic audio tracks, while using a plethora of the biggest and most damaging guns. The visuals look neat, and the action-heavy fights are pretty to look at. If one downside had to be mentioned, it's that this experience can be over pretty quick as there aren't a lot of MegaMechs to battle, and the three-star system used to replay previous battles doesn't feature any further incentive other than bragging rights.”
read full review ↗ - 90
“Mechstermination Force is the most consistently fun 2D boss rush game I’ve ever played, and yes that includes a certain other boss rush game launching on Switch later this month. Every encounter is unique and challenging but never unfair. Each boss is uniquely designed, and realized with an outstanding degree of care and attention. From the moment you boot Mechstermination Force, it is immediately fun, and that fun never stops. This is a gameplay loop distilled to its purest form, and it is an absolute joy.”
read full review ↗ - 83
“Mechstermination Force isn’t the longest game, but that’s no negative, just an observation. There’s nothing wrong with cutting to the chase, and there’s also nothing wrong with a developer focusing on what a game does best as opposed to bolting on extraneous extras. This is a perfect example of all meat on the bone and no fat. It’s fun to imagine Mechstermination Force with actual platforming stages littered with baddies to blast, but ultimately it feels like Hörberg is a master at zeroing on in what best serves the games that he makes. The gauntlet of MegaMechs in Mechstermination Force sucks players in from the outset and never lets go. This is a must for any Switch owner.”
read full review ↗ - 80
“Mechstermination Force feels like Cuphead meets Shadow of the Colossus, and it's absolutely worth your time.”
read full review ↗ - 80
“If you're a fan of run and gun games like Contra or Metal Slug, Mechstermination Force really captures the essence of how tough those titles were, while pairing it with a modern look and a wild penchant for mech design. There's no easy mode. ”
read full review ↗ - 80
“Mechstermination Force is a fun and demanding game based entirely on boss rushes that will provide a series of tough and enjoyable moments to any players who are looking for a difficult but rewarding experience and to all those who are motivated to pursue a good challenge.”
read full review ↗ - 70
“An enjoyable companion piece to Cuphead, but despite some fantastic enemy designs the single-mindedness and lack of visual variety doesn’t have quite the same charm.”
read full review ↗ - 90
“If you happen to have the change to spare, do yourself a favor and recruit yourself into the war against the machines. It may not have the usually expected run-and-gun Metal Slug action to fill the gap between boss fights, but when those boss fights are this good it doesn’t really need them.”
read full review ↗ - 60
“Fun, creative, and challenging boss battles dampened by outdated controls. Frustrating fun.”
read full review ↗ - 80
“Mechstermination Force is enjoyably challenging, reasonably cheap, and mildly humorous. That makes it a success in my book.”
read full review ↗
…and 20 more tracked reviews.

